D20:Modern. Dark City Explorers Company. [OOC/Full]

If there is still a spot open, I would like to play.


Character concept is an Outrider type (Fast hero most likely) Gnome who rides a motorcycle (solar-powered? Gas/whatever..)

Generally inquisitive, he seeks to explore the Ruins of the old World in order to make a fortune in the new.

Seeking old technology to exploit, namely Cinema,Music,Entertainment.

'There's a whole World of Knowledge out there boys, I even have a data-disk from an ancient Sage....here let me get it. yes, George Carlin, a Master Orator, I assume...he has these Seven Words...'

He can fire a weapon as well, but digging through the ruins of the Cities looking for DVDs sounds fun.


:D
 

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Uriel_fire_of_Heaven: you've got a spot, go ahead and work up some stats.

A gnome would be fine for this sort of character. Meta-game-wise SP will be an easier motorcycle to keep running - gasoline will probably be a very expensive "luxury" item in this setting.

:) I like fast heroes (have a soft spot for gunslingers, too). :)


edit: clarify
 
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Looking at the other concepts posted so far...

I'm really starting to feel like the brother character from The Mummy and The Mummy Returns... we have all the strong, fast, survivor-types, and then me, the bookish quack scientist... :D
 

*eyes light up*
I can make an Atlantas situation... "It's all up to you and that little book."
Scrawny brainy guy saves the mission & gets the girl.
 

I sure hope the girl is Finneas' wife... else she might not be too happy... :D

And who you calling scrawny?! I'm "strapping." :D
 
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Oops, forgot Finneas was married for a moment... okay, he can save the mission and find some spectaular gismo/gadget/artifact. Probably more useful than bringing home a girl, less style, though. :cool:

Sorry, you say 'bookisk' and my mind jumps to 'scrawny,' you can be the 'strapping intellectual.'


edit: darn spelling conventions...
 
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First draft of my stats. I'll work on a name and typing up his background.


As yet unnamed character (Jarval)
Fast 2; Starting Occupation: Adventurer; Age: 23; Gender: Male; Height: 6’1"; Eyes: Blue; Hair: Blonde; Skin: Tanned; Initiative: +3; Base Attack Bonus: +1 (melee +3, ranged +4); Speed: 30ft.; HP: 20; Defense: 19; Flat Footed Defense: 16; Reputation: +0; Action Points: 11; Wealth: +?; SV: Fort +2, Ref +5, Will +3;

Str 14, Dex 16, Con 14, Int 12, Wis 16, Cha 8.

Weapons: Weapon Name; Attacks at +#; Damage: #d#+#; Critical x# on ##-##; Range: XXX; Weight: #lbs.; Type: x; Size: x; Special: xxx; Ammunition: type; ## rounds.

Armor/Protective Item: Lether Armor; Type: Archaic; Equipment Bonus: +2; Proficient: Y; Armor Penalty: 0; Weight: 15 lbs.; Speed: 30 ft.; Max Dex: +6.

Skills: Hide +10/5, Move Silently +10/5, Navigate +5/2.5, Ride +8/5, Survival +10/5, Treat Injury +8/5.

Feats: Archaic Weapon Proficiency, Armor Proficiency (Light), Guide, Personal Firearms Proficiency, Simple Weapon Proficiency, Stealthy.

Talents/Special Qualities: Evasion.

Languages: English (S/R/W)

Allegiances: Heolstor City.

FX Abilities: None.

Gear: Arrows (36), Binoculars, Standard, Backpack (Map (Road Atlas), Rope (150 ft.), Tent (2-Person Dome), Trail Rations (12)), Compass (Carried), Compound Bow, Knife, Leather Armor, Machete.
Total Weight Carried: 44.5 lbs; Load: Light.

Appearance/Personality: To be detailed

Background/History: To be detailed.
 

I'm still interested. I'll get stats and skills and all done as soon as I can, but someone's got my d20 Modern book right now. I've got a copy of the point buy chart though, so I'll at least have stats. Anyway, for now I'll post all the descriptive material.

Name: Father William Mallory
Fast 1/Tough 1 (tentative, Fast may turn into Dedicated)
Character Level 2
Age: 31
Height: 6'3"
Weight: 236 lbs
Gender: Male
Eyes: Grey
Hair: Red

Physical Appearance/Personality: Father William is a huge man. He looks like a lumbering bear, dressed an old leather duster over whatever armor he has on hand. He has a full red beard and his hair is long, halling out of the back of his old style black preacher's hat (looks kinda like a cowboy's stetson, for those not familiar with that kind of hat, only the brim does not fold upwards anywhere). Between the voat and the armor are his weapon belts, crisscrossing his barrel chest (weapons will either be two pistols or a poistol and a hand weapon, probably a big knife or machete). In spite of his bulk, he's a lightning fast draw and a pretty good shot, from extensive practice.

You can't talk about Father William's personality without discussing his religion, because the one formed the other as much as the other formed the one. His religion is pretty easy, since it's pretty much standard Old Testament-style Christianity. He talks a lot of hellfire and brimstone, and is a boisterous, outgoing individual for the most part. Under all the bluster and preaching about sinners and the need to get rid of them is a decidedly pragmatic bent. Father William will use criminals as needed to get at more important criminals, primarily murderers. Father William will only fight to the death if attacked or in bringing in those wanted for murder. He prefers to leave the punishment of elsser crimes to lesser servants of the Lord. He has a penchant for bringing back scalps, even when such things are not necessary, since he considers it important to leave an object leson for those who look to sin. He has rejected all sins except for gluttony, since he feels he burns plenty of calories doing the Lord's work.
 
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