D20:Modern. Dark City Explorers Company. [OOC/Full]

Tanstaafl said:
It was pointed out to me recently that the name I've given this game is the same as that of a movie (to which the game has no relation). Is this going to be confusing or bothersome to you?

I can change the name if it will be. Please let me know what you think.

My reason for calling the party the "Dark City Adventureres" is that the name of your city, Heolstor, literally translates as 'Dark.'

I didn't even know about that movie, the name's fine with me.
 

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As you're putting together gear 'wish lists' keep in mind that Ms. Bloome will be able to give you some supplies & gear as part of your payment (in fact she'll probably try to pay you entirely in goods if you're ameniable to that arrangement) as she owns the largest store in the City.

Some items you'll want to stock up on at the beginning of the game include: ammunition if you intend to use firearms, and any technologically advanced or mechanically complex items you might want for your characters (flashlight batteries, motorcycles, nightvision goggles, cameras, ect.).
 


Tanstaafl said:
Radient - your background & personality post is excellent & I really like the picture you included of your character.

thanks:) , I feared the worst since I just threw it together right now and I'm really tired.
 

A bit of background for my character:

Andrew Hunter. Born to a long line of farmers, Andrew found working the soil dull, and wanted a taste of excitement. Soon after his 15th birthday, he joined the militia that does its best to protect Heolstor City, and found a niche for himself as a Rider, one of the horseback scouts that patrol the perimeter of the City's holdings.

He was partnered with an older Rider, Edward Beaconswood, from whom he learnt both his survival skills, and his lack of social graces. Living most of your life in the wilds doesn't exactly make you a people person... Edward has now retired from active service, and teaches the next generation of Riders, but Andrew visits him and his students as often as he can.

The best part of ten years in the role of a Rider has left Andrew with a deep suspicion of outsiders, and a rather xenophobic attitude to mutants. He has a job talking with people, most of his experience of conversation tending to consist of giving or being given orders. He comes off as abrupt and ill-tempered, but secretly he hopes to become more able at interacting with others beyond a "Get out of our territory!" level.
 

Cool, I'll throw him up tonight, and in the RG after you OK him.

:D

I think 'll have a side-kick, how's about a monkey-chinchilla-thingie? Someone has to ride in my side-car...




-Uriel
 

Urial_fire_of_Heaven - a sidekick is okay as long as it's a pet-type creature and used mostly for flavor (you're not going to be able to give it a weapon or have it help out in any meaningful way with skills, ect.) You would have to have at least one rank in the Handle Animal skill and purchase the critter at a DC of 8.

Also, when you put together stats for the Gnome, please remember that the skill points per level in the d20:Modern CRB assume that all characters are human (thus you'll have to subract one Feat at 1st level, four skill points at 1st level, and one skill point at each additional level). You're character will recieve all of the Gnome racial modifiers featured in the D&D Player's Handbook unless you want to make a 'wild gnome' sub-race. In either case there will, obviously, be no racially determined favored class.


edit: added Gnome stuff
 
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I figured that the pet would be flavor...but that means you can't kill him! :D

At least I can talk to him, as a burrowing mamma...

Gnome:'So, Lucky, what do you think of these odd artifacts?'

Lucky the Chinchilla:'Eat,eat,dust-bath,eat,run,jump,eat,get scratched,eat...'

Er...

Maybe a dog would be better...
 

Uriel_fire_of_Heaven said:
I figured that the pet would be flavor...but that means you can't kill him! :D

Rats! Or should that be Chinchillas?! Here I was all prepared to have a griefstricken gnome wailing of the loss of his dear Fido... er Lucky? Wait, if you name him Lucky he's obviously immortal. {FYI: if you really have a pet, or a family for that manner, I will not use them for plot-hooks without express permission & I won't kill off any PC created NPCs without 1. a very good reason, 2. the PCs permission.}

Uriel_fire_of_Heaven said:

Maybe a dog would be better...

If a dog is man's best friend, who does the gnome get stuck with?
 
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Pets & Sidekicks

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