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d20 Modern Excel character sheet
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<blockquote data-quote="Soldarin" data-source="post: 624431" data-attributes="member: 513"><p><strong>Q & A</strong></p><p></p><p>I received some questions about how to use the sheet. This seems the best place to answer those.</p><p></p><p>Where are the starting occupations?</p><p>>>These can be found below the feat section (a lot lower than you'd expect, I admit).</p><p></p><p>Is there any order to filling out the sheet?</p><p>>>No particular order, and you can always change things you've already filled in later on. It seems best to start at the top and work your way down (for example, skills aren't assigned as class skills unless you have chosen a class).</p><p></p><p>What goes into A84?</p><p>>> Ah, a mistake was spotted. Calculating the effect of a Personality's chosen class skill was too dependent on factors the sheet can't know about (particularly, when did you spend those skill points exactly, before or after gaining 2nd (or 7th) level as a Personality). So I decided to drop that (and simply forgot to remove the note.</p><p></p><p>How do we fill out/select talents, Feats, skill for Occupations?</p><p>>> Putting a 1 (or higher number, for example if you select a feat more than once) in the outlined box behind a particular talent, feat, occupation skill will select that item.</p><p></p><p>Can you explain the Int mod section?</p><p>>> Int modifier increases do not give retroactive skill points. In order to calculate the difference (and substract them) the sheet needs to know exactly at what level (as divided over your different classes) your int modifier changed.</p><p>So when you use increase points to boost Int from a 13 to a 14 at 4th level (let's assume you are building an 8th level Tough 5, Strong 2, Smart 1, where you started out by taking all three classes before increasing Tough again), you fill in on the first line: under Tough: 2, under Strong: 1, under Smart: 1.</p><p>It is allowed to fill in zeros (or leave spots empty) which means that at that particular character level you didn't yet have levels in that class.</p></blockquote><p></p>
[QUOTE="Soldarin, post: 624431, member: 513"] [b]Q & A[/b] I received some questions about how to use the sheet. This seems the best place to answer those. Where are the starting occupations? >>These can be found below the feat section (a lot lower than you'd expect, I admit). Is there any order to filling out the sheet? >>No particular order, and you can always change things you've already filled in later on. It seems best to start at the top and work your way down (for example, skills aren't assigned as class skills unless you have chosen a class). What goes into A84? >> Ah, a mistake was spotted. Calculating the effect of a Personality's chosen class skill was too dependent on factors the sheet can't know about (particularly, when did you spend those skill points exactly, before or after gaining 2nd (or 7th) level as a Personality). So I decided to drop that (and simply forgot to remove the note. How do we fill out/select talents, Feats, skill for Occupations? >> Putting a 1 (or higher number, for example if you select a feat more than once) in the outlined box behind a particular talent, feat, occupation skill will select that item. Can you explain the Int mod section? >> Int modifier increases do not give retroactive skill points. In order to calculate the difference (and substract them) the sheet needs to know exactly at what level (as divided over your different classes) your int modifier changed. So when you use increase points to boost Int from a 13 to a 14 at 4th level (let's assume you are building an 8th level Tough 5, Strong 2, Smart 1, where you started out by taking all three classes before increasing Tough again), you fill in on the first line: under Tough: 2, under Strong: 1, under Smart: 1. It is allowed to fill in zeros (or leave spots empty) which means that at that particular character level you didn't yet have levels in that class. [/QUOTE]
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