d20 modern/fantasy campaign idea

Basin?

First Post
Here is an idea I am kicking around for a d20 modern campaign...

Basically, the PC's awaken from stasis in some kind of laboratory. They recognize each other but cannot remember anything. They don't know their own names or have any memories at all. After walking through the facility they find basic travel gear, a laptop, some guns and a few large boxes full of ammunition. By accessing a computer in the lab they realize that they have been in stasis for over 900 years. The computer revived them because its power supply is finally running out and the facility is shutting down. Other individuals were held in stasis here as well but they were revived centuries ago, and they left no information behind.

The PC's exit the lab into a cave, and the cave opens into a rugged mountainous area. After climbing down into the plains they eventually spot small structures in the distance. They approach and as they get closer they pass through several crop fields. Animal pens surround the outside of the town. Inside the town they are regarded with curiosity and apprehension. They will soon figure out that the town possesses only medieval technology. The townsfolk frown upon anything more advanced, and see the pursuit of technology as leading man only into ruin. The PC's will likely enounter the town elder, and realize that the magic he wields is real. The villagers do not leave the town for fear of giant insects and horrific aberrations of nature that exist outside civilization.

As the PC's adventure they will face monsters, use magic, search bombed out ruins of futuristic metropolii, and fight the worst elements of humanity in this future. Eventually they will gather enough clues to realize what actually happened to civilization, and why technology has disappeared:

In the past, mighty republics of humanity warred against each other, and in desperation used their nuclear arsenals, nearly annihilating all life on the planet. An intelligent military supercomputer named DYNA survived the conflict, protected inside a massive reinforced fortress. After the war DYNA resolved to protect humanity from itself forever. It's automated factories produced armies of robots that cleaned up radioactive waste and radiation, restoring the world to a pristine beauty, but this new world came with a price. The agents of DYNA moved among humanity quietly, observing and gathering information. If a group of humans ever gained the resources, technological or magical, to wage large scale war, DYNA hurled massive ballistic missile attacks on the offending group without warning, until they were eliminated. DYNA exists to protect humanity, and it is prepared to wipe out entire civilizations to do so. The humans of this age are almost universally unaware of DYNA and of the limit placed on mankind's advancement. To most of them, technology is just something better left in the past. At high levels, the characters will finish the campaign by discovering a suitcase nuke from ages past, infiltrating DYNA's high tech fortress, and detonating the nuke inside the computer's main core, making the ultimate sacrifice to free humanity.

What do you think?
 

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Sounds pretty cool. I'm curious about the town elde's use of magic. Is it just an alternate form of tech (ie town elder works for DYNA), or did magic somehow come to exist during the nuclear strikes?
 

The history here is almost identical to a campaign I played in about 20 years ago! In that one, though, the PCs were "regular" adventurers, and not from the distant past. It rocked.

Would you run this as D&D or d20 modern? And what if the PCs decide that Dyna, while a little over-enthusiastic, is basically doing the right thing? Maybe they'll infiltrate the fortress and re-program the system to limit itself to targeted assassinations and other tactics.

This is a great idea. What are you looking for as far as feedback?
 

I like it! And you could run with without injecting so much as an ounce of D&D into it, using all the rules from d20 Modern. It's kind of like the Computer game Fallout - but with magic missiles and fireballs.

I think the capability for magic is best explained as some form of reawakening of magical potential lost in prehistory, but has now emerged due to DYNA's genetic experiments on the populace.
 

I once ran a game where the world itself was an intelligent, living construct (inspired by the Titan/Wizard/Demon series of books by John Varley). It created magical rituals and seeded the world with tiny automated sensors. If the sensors detected the right ritual being conducted, the world created the effect desired. So if you did the ritual wrong, the sensors didn't detect it and even if you did everything right, it might not work if there was no sensor around. We were using the Hero system so the mechanics were there.

Dyna might do something similar to keep people down. If they have magic, they're less likely to develop tech, and Dyna has final control over the magic if necessary.
 

Yeah, I hadn't really thought about explaining magic yet. I'm planning on using the d20 Modern rules. I was going to make Zebu (the elder) using the Mystic class from Urban Arcana. Religion will exist but probably in a really primitive form that revolves around nature/life worship. Whatever the PC's decide to do with DYNA is up to them. DYNA will probably have a lot of humans on its side who are grateful for the rebuilding of Earth, and unaware of DYNA's destructive aspect. This will hopefully create moral conflicts with the PC's. I was definitely influenced by fallout. At the mid-levels the PC's will discover that their counterparts in the south (about 300 of them) have used their technology to capture a "large" city and are subjugating the townspeople, expanding in all directions. These counterparts would have been preserved in a very similar fashion to the PC's, but will have a lot more military equipment (hummers, rpgs, etc). The PC's will hopefully join the resistance against these aggressors from the past.
 

I think its awfully clever. Though as someone who has run a gimmk-y style campaign before, you may want to put a time limit on it or at least start out with an idea of battling a simple foe (something that could last 6 weeks). If the players still like it, keep it open-ended. But it could run out of gas unless you are really dedicated to it.
 

Basin? said:
Yeah, I hadn't really thought about explaining magic yet.

Nanotech
Psionics
Chi
Hypnosis
He's not human, but either an alien, holigram or android/cyborg with tech inside
Mutant powers and needs rituals to focus them
 

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