[d20 Modern] "Gun Fu"...now that woulda been a great Polyhedron minigame


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And let us not forget that ENWorld Gamer Magazine (could that title have been more unwieldy?) is starting a WHOLE NEW LINE OF MINIGAMES, starting in the January issue with

Teenage Hot-Rod Werewolves From Mars!

By, er, yours truly.

Okay, nothing to do with gun fu, I freely admit it. But, minigames? Shameless plug?

:D :heh: :D
 

still can be

It still can be a great mini-game. I would love to see GUN FU as part of the Horizon Line.

** FFG, are you listening? **

Otherwise, there's a new periodical from this very web site that could run it.

The more concise, the better.
 

Actually, I think this needs to be a mini-game. A couple of feats or combat styles isn't going to do the trick; Bagpuss is right, you need to revamp whole sections of rules.

No character classes: go with CoC's "Offensive" vs "Defensive" types, with a bunch of starting packages of skills for various occupations. Though I'd strip down the skills list, too; you don't need Survival or Decipher Script here.

Good chase rules (hey, I'm writing a set of those. Huh.), no AoO or any battlemat-related stuff. Not tons of feats, either -- in the genre, anyway, people aren't usually recognized for one kind of maneuver or another (unlike kung fu movies) -- everybody seems to be able to slide down a staircase backwards, blowing away bad guys. So you need a set of combat maneuvers or modifiers or some way of codifying (not too much, not too little) the cool n crazy things characters can do.

Maybe have a "Panache" score that you can use up for certain things (like add it to your Initiative -- when you're full of cool, nobody gets the drop on you).

One problem is that the genre is largely lone-wolf: there's the ending of A Better Tomorrow II, though, where our three heroes walk into the bad guy's lair. And then everybody dies (That should be the mandatory title of every last act of every published Gun Fu adventure: "Chapter Seven: And Then Everybody Dies"). So that'll work, I think.

You need it to be a game where players will ACTUALLY walk into a house populated with DOZENS of bad guys, even though it's almost certain death for them.

And there's the whole "ran out of ammo" thing. Instead of worrying about how many rounds are left in your gun, there ought to be a means of deciding when to run out of ammo. Like you can spend Panache points to make your OPPONENT run out of ammo. "Click." Or you can spend Panache points to make sure you've got ONE ROUND LEFT. "Bang!"

Tossing guns is obviously VERY important. And it's always faster to run on top of the tables instead of around them.

Characters won't be as differentiated from each other as in most d20 games. The fun isn't in filling in the boxes on your character sheet; it's making up cool stuff on the fly.

DMs will need to have a means of defining environments so as to encourage coolness. Instead of maps you want "Features" and the coolness that can emerge from them.

Huh. I want to write a Gun Fu minigame. Stand by.
 


Well there were the duos in The Killer and Hard Boiled tho IIRC, one of 'em died in each. There was also the backup that El Mariachi (Antonio Banderas) got in Desperado tho they weren't as impressive as the gang in The Big Hit ("Non dairy creamer?" "Sure."). Stiffler (Sean William Scott) was more of the Rock's sidekick in The Rundown since he got kicked to the side a lot. Er.. I'm rambling now.

Gotta have the Chinese standoff where everyone has at least 1 gun pointed at someone else tho it was a tad different in Big Trouble in Little China. As Castor Troy said in Face/Off: "Wheee! What a predicament!"

Well its almost a staple of a Woo film that 2 bad mamma jammas have guns pointed at each other's heads and both pull the trigger... *click* No rounds left. Heck, The Matrix copied it and Desperado even made fun of it (sorta).

Hmm. Panache points could insta-reload a gun like a revolver somehow firing 10 shots without being reloaded by doing something like Clint Eastwood's "Are you feelin' lucky, punk?" speech or dodge semi automatic fire at close range (AC bonus, get a reflex save, etc). Spend another panache point and the environment is changed slightly to favor the PC -if- its reasonable.

Might as well simplify the firearms a bit. They basically do the same damage even if they are different. Tho there was that single shot pistol that Mad Dog used in Hard Boiled and Lance Henriksen in Hard Target.
 

If it helps any, the gun is a Thompson Center Contender target pistol. It is available in calibers from .22 to 5.56, and most abviously, the one from Hard Target had explosive bullets.

It's in Weapons Locker, and personally, it's mean.... for a one-shot gun.
 

GM: Yeah, but you moved more than 5ft to get to the end of the table so only one attack. So I'm afraid you miss.

Just takes the guns akimbo feat from the d20 modern companion volume 1. It lets you fire one shot from each gun while dual wielding as an attack action, albeit at a -2 penalty to hit.
 

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