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d20 Modern = GURPS but better?
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<blockquote data-quote="Zappo" data-source="post: 60789" data-attributes="member: 633"><p>Personally, I think <em>d20</em> = GURPS but better. After all, d20 modern would be just another specialization of the d20 system. It's the d20 system in itself the real generic system.</p><p></p><p>Cyragnome said that in GURPS you need no converting if you want to port a character from a setting to another. That's true. You would not be able to easily port a character from d20 Star Wars to d20 D&D. However, I wonder: why on Earth would someone want to do that? Never in my roleplaying career I have had the need to move a character between settings; I have a hard time even figuring out a good reason for which it might be needed.</p><p></p><p>I think that the big difference between GURPS and the d20 system is that GURPS is extremely complex because it attempts to represent well enough all possible settings, while the d20 system at its core is very simple and 'specializes' in each setting developed - creating new rules to better represent that particular setting.</p><p>This means that a new GURPS setting doesn't need many new rules, but the system itself is necessarily very complex. And a new d20 setting needs a good pagecount of new rules, but overall it can be kept simpler.</p></blockquote><p></p>
[QUOTE="Zappo, post: 60789, member: 633"] Personally, I think [i]d20[/i] = GURPS but better. After all, d20 modern would be just another specialization of the d20 system. It's the d20 system in itself the real generic system. Cyragnome said that in GURPS you need no converting if you want to port a character from a setting to another. That's true. You would not be able to easily port a character from d20 Star Wars to d20 D&D. However, I wonder: why on Earth would someone want to do that? Never in my roleplaying career I have had the need to move a character between settings; I have a hard time even figuring out a good reason for which it might be needed. I think that the big difference between GURPS and the d20 system is that GURPS is extremely complex because it attempts to represent well enough all possible settings, while the d20 system at its core is very simple and 'specializes' in each setting developed - creating new rules to better represent that particular setting. This means that a new GURPS setting doesn't need many new rules, but the system itself is necessarily very complex. And a new d20 setting needs a good pagecount of new rules, but overall it can be kept simpler. [/QUOTE]
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