Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern = GURPS but better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 61253" data-attributes="member: 633"><p>No. Not to the point of having to change the rules. However, it has happened in campaigns I played in, and it always ended up with the campaign falling apart shortly after. It seems to be a symptom of the master not having any more ideas, or the setting being boring. It is not a coincidence that radical setting changes are rare in fiction, and even more so in long cycles.d20 doesn't give extra hit points with each level. D&D does. I haven't seen d20 modern, but it seems that it uses WP/VP. It could just as well only give 5+con modifier hit points to everyone and no more, and it would still be called d20. As I said, the d20 system is much simpler than GURPS and it needs to be specialized in each setting it represents.OK, clearly we've had different experiences. In my experience, changing the genre of the campaign while it is running is something only done by very inexperienced DMs, when the DM is really out of ideas, or for one adventure only (Barrier Peaks). The latter case can easily work with ad-hoc rules, since it's for one adventure only. Also, unless it is a case of 'just for this adventure', all players I know agree with me that it's a bad thing to do - though some of them had to try it first in games they DMed of course.Which is what I said in detail in my previous post. GURPS has almost all the rules for all genres, d20 has no rule for any genre except for a kernel of rules that aren't tied to anything. When I compared the two, I meant to compare them in efficiency in describing a given setting with the best ratio between rule complexity and ability to represent a character in the setting. I feel that the designer has to do more work making a d20 setting, but the player (including the DM) has a far easier time, once the work is done - and GURPS only has a slight edge in terms of representing a character well; an edge that is only seen with a few characters.</p></blockquote><p></p>
[QUOTE="Zappo, post: 61253, member: 633"] No. Not to the point of having to change the rules. However, it has happened in campaigns I played in, and it always ended up with the campaign falling apart shortly after. It seems to be a symptom of the master not having any more ideas, or the setting being boring. It is not a coincidence that radical setting changes are rare in fiction, and even more so in long cycles.d20 doesn't give extra hit points with each level. D&D does. I haven't seen d20 modern, but it seems that it uses WP/VP. It could just as well only give 5+con modifier hit points to everyone and no more, and it would still be called d20. As I said, the d20 system is much simpler than GURPS and it needs to be specialized in each setting it represents.OK, clearly we've had different experiences. In my experience, changing the genre of the campaign while it is running is something only done by very inexperienced DMs, when the DM is really out of ideas, or for one adventure only (Barrier Peaks). The latter case can easily work with ad-hoc rules, since it's for one adventure only. Also, unless it is a case of 'just for this adventure', all players I know agree with me that it's a bad thing to do - though some of them had to try it first in games they DMed of course.Which is what I said in detail in my previous post. GURPS has almost all the rules for all genres, d20 has no rule for any genre except for a kernel of rules that aren't tied to anything. When I compared the two, I meant to compare them in efficiency in describing a given setting with the best ratio between rule complexity and ability to represent a character in the setting. I feel that the designer has to do more work making a d20 setting, but the player (including the DM) has a far easier time, once the work is done - and GURPS only has a slight edge in terms of representing a character well; an edge that is only seen with a few characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern = GURPS but better?
Top