[D20 Modern] Heavily Revised Combat Rules -- Interested?

RedSage

First Post
I dislike the abstracted and heroic D20M combat rules, but I want to be able to use the rest of the D20M rule set. Therefore, I've come up with around 20+ pages of rules, as well as charts for special damage, revised weapon and armor tables, weapon damage and other related changes.

These revisions are based on house rules that I've used in many cyberpunk-genre games over the past years. Those house rules are based on the very general concepts introduced in the (unplayable) Phoenix Command rules as well as my research into Federal ballistics studies. While the rules do add some detail to the system, the purpose is to create a system that is still reasonably streamlined and abstracted, but with much higher fidelity.

The feel can and should still be cinematic -- just a different kind of cinema. Think "Bladerunner", "Heat" or "Aliens" rather than "Star Trek", "Commando" or "Episode I". The heroes the characters play are never sure of their survival, giving meaning even to simple acts of courage. A more realistic and potentially lethal combat system means that characters think a lot harder about how they fight -- or how to avoid fighting at all. A punk with an AK is their worst nightmare.

Is it fun? I certainly hope so. If it's not, then I've done something wrong and will fix.

The very short overview of these rule changes are:
1) Weapon ROF has divorced from character level.
2) All attacks are now essentially ranged touch attacks.
3) Better rules for automatic fire have been added.
4) Armor and cover resist weapon penetraton, rather than directly effecting tissue disruption or to-hit rolls.
5) Hit Points have been divorced from character level, and reduce in importance by special damage results that accompany serious wounds.
6) "Special damage" results can lead to things such as broken bones, severe bleeding -- even on non-critical hits.
7) Supporting charts for all of these changes.

Key rules have clarifying examples.

If you're interested in providing feedback, post here and let me know. The rules are currently in a playable Alpha state and I'd love to get feedback.

Sage
 

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My proxy won't allow read/write access to your FTP server. If you can provide your email address, I will mail to your directly.

Sage
 


I would also be interested in this, especially since I am working on rewriting the "healing" wounds rules in d20 Modern. As they are now it is too simplistic and unrealistic. I want realism in my Modern games. :D

My email is... xylor@iastate.edu

Thanks again. :)
 

RedSage said:

(snipped for the important bits)

"as well as my research into Federal ballistics studies."

The very short overview of these rule changes are:
6) "Special damage" results can lead to things such as broken bones, severe bleeding -- even on non-critical hits.
7) Supporting charts for all of these changes.

Sage

Bagpuss, wonders if Red Sage is Charles Ryan's alter-ego as some of the stuff mentioned above seems very close to rules in Millennium's End.

Which divided the body into 25 (effectively 14, due to left and right) target areas and rules for blood loss, broken limbs, severed limbs, Instant kills and Eventual Kills.

It is amazing how far away D20 Modern's combat system is from Millinnium's End, which was a work of art (and perhaps therefore not that easy to use in play).

Could it be Red Sage is Ryan wanting to get back some of that realism so missing from D20 games?
 


Could it be Red Sage is Ryan wanting to get back some of that realism so missing from D20 games?

Dang. Ya caught me.

More seriously, I like most of the rules in D20M, the ease of adding paranormal and psi if you want, and things like that -- but I've always been bugged by game systems which so completely underate the capabilities of modern firearms. And it's not like I'm a gun person -- I don't *own* any guns! :=) I just want something that does't offend my sensibilties so thoroughly.

Sage
 

RedSage said:


Dang. Ya caught me.

More seriously, I like most of the rules in D20M, the ease of adding paranormal and psi if you want, and things like that -- but I've always been bugged by game systems which so completely underate the capabilities of modern firearms. And it's not like I'm a gun person -- I don't *own* any guns! :=) I just want something that does't offend my sensibilties so thoroughly.

Sage

They don't so much underate the modern firearm, more reflect its effect on hero's in cop dramas or the A-Team. TV firearms not real life. However TV tends to over rate the capabilities of firearms against the villians.
 

However TV tends to over rate the capabilities of firearms against the villians.

That's a good point. I also don't recall ever seeing any sucking chest wounds, compound fractures, exit wounds etc... on the A-Team. As a matter of fact, since I didn't have a TV when I was growing up, I've only seen the A-Team once, so mebbe all that was there, but just not in the episode I saw. :=)

Sage
 

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