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D20 Modern in 2007?
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<blockquote data-quote="jezter6" data-source="post: 3346904" data-attributes="member: 6567"><p>I dunno, I think there are a number of things that change it from a campaign 'model' (IMHO) and a full blown setting.</p><p></p><p>When I see setting, the first thing I think of is MAP. Well, modern HAS a map, and it's not in the rulebook. Not that I want a world map in the book, I already have a map.</p><p></p><p>The second thing I think of is a rich history and backstory. While the world around us DOES have this rich history, it's a history I already know. Changing history a little doesn't cut it for me in that regard.</p><p></p><p>So then it has to come down to the twists: </p><p>UA is just fantasy races/low magic - with guns. Not a setting.</p><p>YotZ (while awesome) is same Earth, with some zombies. Neat and all - but doesn't fit me for a 'setting.'</p><p>B&R (also awesome) is same earth, with some hidden demonic influences. Awesome as can be - but is still our standard Earth with only a little change.</p><p>Dawning Star - now that is a setting. It's new to me (as in, I don't already live in the world it's set in). It has a rich background and flavor. I'm sure it has maps somewhere, and if not, will be forthcoming.</p><p>Etherscope - ok, that's basically just Victorian Earth. But then they changed up the races. Then it's not really just Victorian, there's some neat steampunk stuff in it. Oh, then there's the Etherspace (which is new and different). It barely crosses the line into setting for me, but I wouldn't cry if it wasn't a setting.</p><p></p><p>I think it's the number of different twists that make it so. Maybe - 3 big twists and it's suddenly a setting? Hard to put a number on it, but it certainly make sure that big changes are made from your standard Earth feel.</p></blockquote><p></p>
[QUOTE="jezter6, post: 3346904, member: 6567"] I dunno, I think there are a number of things that change it from a campaign 'model' (IMHO) and a full blown setting. When I see setting, the first thing I think of is MAP. Well, modern HAS a map, and it's not in the rulebook. Not that I want a world map in the book, I already have a map. The second thing I think of is a rich history and backstory. While the world around us DOES have this rich history, it's a history I already know. Changing history a little doesn't cut it for me in that regard. So then it has to come down to the twists: UA is just fantasy races/low magic - with guns. Not a setting. YotZ (while awesome) is same Earth, with some zombies. Neat and all - but doesn't fit me for a 'setting.' B&R (also awesome) is same earth, with some hidden demonic influences. Awesome as can be - but is still our standard Earth with only a little change. Dawning Star - now that is a setting. It's new to me (as in, I don't already live in the world it's set in). It has a rich background and flavor. I'm sure it has maps somewhere, and if not, will be forthcoming. Etherscope - ok, that's basically just Victorian Earth. But then they changed up the races. Then it's not really just Victorian, there's some neat steampunk stuff in it. Oh, then there's the Etherspace (which is new and different). It barely crosses the line into setting for me, but I wouldn't cry if it wasn't a setting. I think it's the number of different twists that make it so. Maybe - 3 big twists and it's suddenly a setting? Hard to put a number on it, but it certainly make sure that big changes are made from your standard Earth feel. [/QUOTE]
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