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D20 Modern: Legalities
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<blockquote data-quote="Khorod" data-source="post: 2566498" data-attributes="member: 1636"><p>In a modern setting? If its a case of more or less recent 'Awakening' where magic has just arrived, I would imagine all of it would be looked at with suspicion. All but the most benign spells (including about 95% of most d20 magic) would require special licensing or be illegal.</p><p></p><p>Even magics that compare reasonably to existent technologies would not necessarily be exempt. Look at what new technology does in this world- digital rights laws often seem to be the opposite of early laws on the same subjects. Why? The wizardlike ease of abusing the rights.</p><p></p><p>In a world where magic has remained down the ages? Well, everyone would have spellcasters. Spellcasters would likely be organized in some fashion- be it a priesthood, union, or otherwise. Magics are most likely divided up into three categories- agressive and generally illegal, neutral and judged on a case by case basis, and mostly harmless but carefully evaluated if the situation demands it.</p><p></p><p>Combined with the usual fears people have of 'different people', the folks whose careers involve magic in some way are probably mostly in it together to keep things out of the news.</p><p></p><p>But in such a world, any particular magic item would be thought of as akin to a particular technology. But contrary to that thought, magic item creation as it appears in D&D is probably less common. Creating loads of magic items to arm heroes that save the world, at intensive personal cost... is part of epic high fantasy. Its not really appropriate to any modern world I could judge as such.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2566498, member: 1636"] In a modern setting? If its a case of more or less recent 'Awakening' where magic has just arrived, I would imagine all of it would be looked at with suspicion. All but the most benign spells (including about 95% of most d20 magic) would require special licensing or be illegal. Even magics that compare reasonably to existent technologies would not necessarily be exempt. Look at what new technology does in this world- digital rights laws often seem to be the opposite of early laws on the same subjects. Why? The wizardlike ease of abusing the rights. In a world where magic has remained down the ages? Well, everyone would have spellcasters. Spellcasters would likely be organized in some fashion- be it a priesthood, union, or otherwise. Magics are most likely divided up into three categories- agressive and generally illegal, neutral and judged on a case by case basis, and mostly harmless but carefully evaluated if the situation demands it. Combined with the usual fears people have of 'different people', the folks whose careers involve magic in some way are probably mostly in it together to keep things out of the news. But in such a world, any particular magic item would be thought of as akin to a particular technology. But contrary to that thought, magic item creation as it appears in D&D is probably less common. Creating loads of magic items to arm heroes that save the world, at intensive personal cost... is part of epic high fantasy. Its not really appropriate to any modern world I could judge as such. [/QUOTE]
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