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D20 Modern Library; am I missing anything essential?
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<blockquote data-quote="Timespike" data-source="post: 2651922" data-attributes="member: 29665"><p>Okay. This is a placeholder post, then. When I finish the final statting and formatting, I'll post him. (He'll be 100% Open game content, too, so as to avoid IP issues with WotC.)</p><p></p><p>For now, here's a list of what sources I'm using (I forgot a couple of things earlier)</p><p></p><p></p><p></p><p><strong>WotC: </strong></p><p>D20 Modern SRD, D20 Future SRD (Smart Hero Class, Strong Hero Class, Tough Hero Class Various Feats, Mutations, Equipment)</p><p></p><p><strong>The Game Mechanics:</strong> </p><p>Future Player's Companion (Robot Familiar rules, Mutations)</p><p>Modern Player's Companion (Moonlighter Feat)</p><p></p><p><strong>Sword's Edge Publishing: </strong></p><p>Combat Hero (Combat Hero Specialized Class)</p><p></p><p><strong>IDA: </strong></p><p>Battle Armor (Marauder Heavy Combat Armor, Long Rifle Assault Armor)</p><p>Battle Armor II (Outlander Insertion Armor)</p><p></p><p><strong>EN Publishing:</strong> </p><p>New Tribes: Blackhammer Firearms Binary Propellant Rifle(Dorland Chem BPR-S gun) </p><p>New Tribes: Shape Memory Polymers (Carnivore, Inc. Spineblade)</p><p></p><p><strong>Ronin Arts: </strong></p><p>Future: 13 Cybernetic Enhancements (Internal toolkit) </p><p>Future Heroes: Cyborg (Cybernetic Test Subject Occupation)</p><p>Modern: 13 Ammo Types (Liquid Nitrogen ammo)</p><p></p><p><strong>RPG Objects: </strong></p><p>Foundationists/Metal Gods (Children of the Metal Gods advanced Class, Self-Destruct and Electrified Surface android traits, Infared Tracking android feat)</p><p></p><p><strong>MODERNIZED, Issue 2:</strong> </p><p>C-Aug Soldier Advanced Class</p><p></p><p><strong>Steam Powered Publishing:</strong> </p><p>Future Soldier's Battlefield Handbook (Warmaster Advanced Class, War Criminal Feat)</p><p></p><p><strong>Big Finger Games:</strong> </p><p>Traits & Flaws (Unholy and Aggressive Traits)</p><p></p><p></p><p>If I use anything else while finalizing him and his minions, I'll be sure to post that stuff here, too.</p><p></p><p>Edit: Okay. Here he is in all his big, scary glory.</p><p></p><p><strong>Mansel Katarne:</strong> Male Human Mutant Cyborg Smart Hero 2/Combat Hero 5/Warmaster 8; CR 15; Medium Humanoid; HD 2d6+10 plus 5d10+25 plus 8d8+40; hp 175; Mas 20; Init +3 (+1 Dex, +2 Aggressive Trait); Spd 25 ft (30 base); Defense 27 (+1 Dex, +8 Class, +9 Maraduder Heavy Combat Armor, -1 aggressive trait); BAB +14; Grap +18; Atk +18 Melee (1d4+8 piercing, Carnivore Inc. Spineblade) or +18 melee (+1d6+8 bludgeoning or piercing, punch attack from Marauder Heavy Combat Armor), or +16 Ranged (2d12+6 Ballistic, Dorland Chem BPR-S) full Atk: +18/+13/+8 melee (2d6+8 bludgeoning or piercing, punch attack) or +16/+11/+6 (2d12+6 ballistic, Dorland Chem BPR-S); FS 5ft. by 5 ft.;Reach 5 ft.; AL Black Wire Coalition, Evil; SV Fort +11 Ref +4 Wil +11; AP 10; rep +5; STR 19 (15 without Armor) DEX 12 CON 20 INT 16 WIS 14 CHA 16.</p><p><strong>Skills:</strong> Bluff +19, Computer Use +16, Craft (Chemical) +13, Demolitions +22, Disable Device +9, Hide +7, Intimidate +34, Knowledge (Tactics) +25, Listen +10, Move Silently +7, Repair +7, Search +7, Sense Motive +20, Spot +10, Treat Injury +8</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Burst Fire, Combat Expertise, Heavy Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Power Attack, Robot Familiar, Simple Weapons Proficiency, Smart Plus (Plan and Savant (Knowledge: Tactics), Strafe, Ultra Immune System, War Criminal</p><p><strong>Background:</strong> Military (Knowledge (tactics), Demolitions)</p><p><strong>Class Features (Smart Hero):</strong> Savant (Intimidate)</p><p><strong>Class Features (Combat Hero):</strong> Coordinate, DR 1/-</p><p><strong>Class Features (Warmaster):</strong> Inflict Pain, Feared & Reviled, Aspect of Warfare (Chemical Warfare), Sadomasochist, Aspect of Warfare (Battlefield Tactics), Legacy of Hatred, Aspect of Warfare (Ground Warfare), Master of Pain</p><p><strong>Mutations and Drawbacks:</strong> Cybernetic Dependancy (-6), Uncontrollable Rage (-4), Hideous Visage (flesh looks like melted wax, face looks like a thin coat of melted wax over a skull; both gaunt and deformed in the face.) (-2), Choking Pollution (+4), Gravity Burst (+5), Piercing Howl (+2), System Shock (+1) </p><p><strong>Implants:</strong> Body Repair Weave, Injector, RemCon Implant, Internal Toolkit, Targeting Optics, Rage Implant</p><p><strong>Traits:</strong> Unholy, Aggressive</p><p><strong>Possessions:</strong> Marauder Heavy Combat Armor, Dorland Chemical BPR-S, Carnivore, Inc. Spineblade, other as mission dictates.</p><p></p><p></p><p>Robot Familiar and Minions detailed below.</p><p></p><p><strong>Minion Type 1 (C-Aug Soldier)</strong></p><p>Male Human Cyborg Strong Hero 3/C-Aug Soldier 5; CR8; Medium Humanoid; HD 3d8+15 plus 5d12+25; hp 85; Mas 20; Init +5 (+3 Dex, +2 Aggressive Trait); Spd 30 ft; Defense 24 (+4 Dex, +7 Class, +4 Outlander Insertion Armor -1 Aggressive Trait); BAB +8; Grap +12; Atk +11 Melee (1d8+6 slashing, razor claw attack) or +12 ranged (2d8 ballistic, OICW rifle) or +12 ranged (3d6 slashing, OICW grenade); full atk: +11/+6 melee (1d8+6 slashing, razor claw attack) or +12/+7 ranged (2d8 ballistic, OICW rifle); FS 5ft. by 5 ft.; Reach 5 ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +11 Ref +9 Will +3; Rep +1; STR 18 DEX 18 CON 20 INT 10 WIS 12 CHA 8</p><p><strong>Skills:</strong></p><p>Hide +10, Intimidate +7, Jump +10, Knowledge (Tactics) +8, Listen +9, Move Silently +10, Spot +9</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Burst Fire, Cybertaker, Exotic Firearms Proficiency (Grenade Launcher), Light Armor Proficiency, Moonlighter (cybernetic Test Subject), Personal Firearms Proficiency, Simple Weapons Proficiency</p><p><strong>Background:</strong> Military <em>and</em> Cybernetic Test Subject (thanks to moonlighter feat)</p><p><strong>Class Features (Strong Hero):</strong> Melee Smash, Extreme Effort</p><p><strong>Class Features (C-Aug Soldier):</strong> Chemical Augmentation, increased Consumption, Lessened Sleep Requirement, Shortened Life Span, Evasion, Improved Evasion</p><p><strong>Implants:</strong> Neurocomp (takes up 3 slots), Pain Implant, Suicide Bomb Implant, [1 free slot]</p><p><strong>Traits:</strong> Aggressive, Reckless</p><p><strong>Possessions:</strong> Outlander Insertion Armor, OICW, 4 extra mags for rifle, 2 extra mags for grenade launcher, others as mission dictates.</p><p><em><strong>Reccomendation:</strong></em> GMs who have d20 Cyberscape would do well to fill the last open cybernetics slot with an offensive kata calculator.</p><p><strong>Notes:</strong> Fight on the move, using their improved evasion abilities to maximum effect (the cyber-things will autofire attack an area, and they'll evade the attack, but most PCs won't.) Don't forget the grenade launchers!</p><p></p><p><strong>Minion Type 2 (Wretched cyber-thing)</strong></p><p>Male Human Tough Hero 3/Child of the Metal Gods 5; CR 8 Medium Humanoid; HD 3d12+9 plus 5d10+15 HP 83; MAS 19; Init -1 (Dex +1, Torpid Trait -2); Spd 10 ft (30 base; -10 for armor, -10 for encumbrance); Defense 21 (+1 Dex +6 Class +4 Long Rifle Assault Armor); BAB +5; Grap +6; Atk +6 Melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); full atk +5 melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); Fa 5 ft. by 5ft.; Reach 5ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +9 Ref +3 Will +4; Rep +2; STR 12 DEX 14 CON 16 INT 10 WIS 14 CHA 8</p><p><strong>Skills:</strong> Computer Use +3, Intimidate +10, Knowledge (Technology) +3, Repair +6, Spot +8</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Burst Fire, Infared Tracking, Improved Massive Damage Threshold, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency</p><p><strong>Background:</strong> Rural (Climb & Swim)</p><p><strong>Class Features (Tough Hero):</strong>Remain Conscious, DR 1/-</p><p><strong>Class Features (Child of the Metal Gods):</strong> Lobotomy, Frenzied Loyalty, Bits & Pieces, Empty Mind</p><p><strong>Android Features:</strong> Self-Destruct, Electrified Surface</p><p><strong>Traits:</strong>Torpid, Coldly Logical</p><p><strong>Possessions:</strong> Long Rifle Assault Armor, M9 Barrage Chaingun, 200 rounds of linked ammo for chaingun, cleaver, others as mission dictates.</p><p><strong>Notes:</strong> gains +6 to saves against mind control, fights until dead and then explodes for 10d6 (half fire, half piercing) in a 30 ft radius. Reflex DC 20 for half damage.</p><p></p><p><strong>Robot Familiar</strong></p><p>Small construct; HD 15d10*; HP 87*MAS-; Init +1 (+1 Dex); Spd: fly 35 ft (poor); Defense 22 (+1 Dex, +1 Size, +5 Robot Famial Benefit, +5 Alumisteel Armor); BAB +14*; GRP +14; Atk +15* ranged (2d6 ballistic plus special, falcon 45); FS 5ft. by 5ft.; reach 5 ft.;SQ Construct traits, Alertness, Remote Control, Improved Evasion, Real-Time Link, Share Skillware, share featware, Blindside Defender, Fire-Linked Opportunist; AL Mansel Katarne; SV Fort +5 Ref +6 Wil +9; STR 11 DEX 12 CON - INT 16 WIS 10 CHA 5</p><p><strong>Skills</strong> Uses Mansel's Skills</p><p><strong>Feats:</strong> Personal Firearms Proficiency, Advanced Firearms Proficiency</p><p><strong>Frame: </strong>Mechanoid</p><p><strong>Locomotion:</strong> Rotor (dual turbofans)</p><p><strong>Manipulators:</strong> Hand (retractable)</p><p><strong>Armor:</strong> Alumisteel</p><p><strong>Sensors</strong> (class III)</p><p><strong>Accessories:</strong> AV transmitter, robolink, Weapon Mount (P90)</p><p><strong>Possessions:</strong> 2 extra 20-round mags for falcon 45, loaded with liquid nitrogen ammo</p><p></p><p>Encounter:</p><p></p><p>Mansel himself, 2 Minion type 1s, 2 minion type 2s, robot familiar, additional robot assets as follows:</p><p></p><p>If you have d20 Apocalypse, add in a Meatgrinder robot. If not, Add in three APE robots with full gear loads.</p></blockquote><p></p>
[QUOTE="Timespike, post: 2651922, member: 29665"] Okay. This is a placeholder post, then. When I finish the final statting and formatting, I'll post him. (He'll be 100% Open game content, too, so as to avoid IP issues with WotC.) For now, here's a list of what sources I'm using (I forgot a couple of things earlier) [B]WotC: [/B] D20 Modern SRD, D20 Future SRD (Smart Hero Class, Strong Hero Class, Tough Hero Class Various Feats, Mutations, Equipment) [B]The Game Mechanics:[/B] Future Player's Companion (Robot Familiar rules, Mutations) Modern Player's Companion (Moonlighter Feat) [B]Sword's Edge Publishing: [/B] Combat Hero (Combat Hero Specialized Class) [B]IDA: [/B] Battle Armor (Marauder Heavy Combat Armor, Long Rifle Assault Armor) Battle Armor II (Outlander Insertion Armor) [B]EN Publishing:[/B] New Tribes: Blackhammer Firearms Binary Propellant Rifle(Dorland Chem BPR-S gun) New Tribes: Shape Memory Polymers (Carnivore, Inc. Spineblade) [B]Ronin Arts: [/B] Future: 13 Cybernetic Enhancements (Internal toolkit) Future Heroes: Cyborg (Cybernetic Test Subject Occupation) Modern: 13 Ammo Types (Liquid Nitrogen ammo) [B]RPG Objects: [/B] Foundationists/Metal Gods (Children of the Metal Gods advanced Class, Self-Destruct and Electrified Surface android traits, Infared Tracking android feat) [B]MODERNIZED, Issue 2:[/B] C-Aug Soldier Advanced Class [B]Steam Powered Publishing:[/B] Future Soldier's Battlefield Handbook (Warmaster Advanced Class, War Criminal Feat) [B]Big Finger Games:[/B] Traits & Flaws (Unholy and Aggressive Traits) If I use anything else while finalizing him and his minions, I'll be sure to post that stuff here, too. Edit: Okay. Here he is in all his big, scary glory. [B]Mansel Katarne:[/B] Male Human Mutant Cyborg Smart Hero 2/Combat Hero 5/Warmaster 8; CR 15; Medium Humanoid; HD 2d6+10 plus 5d10+25 plus 8d8+40; hp 175; Mas 20; Init +3 (+1 Dex, +2 Aggressive Trait); Spd 25 ft (30 base); Defense 27 (+1 Dex, +8 Class, +9 Maraduder Heavy Combat Armor, -1 aggressive trait); BAB +14; Grap +18; Atk +18 Melee (1d4+8 piercing, Carnivore Inc. Spineblade) or +18 melee (+1d6+8 bludgeoning or piercing, punch attack from Marauder Heavy Combat Armor), or +16 Ranged (2d12+6 Ballistic, Dorland Chem BPR-S) full Atk: +18/+13/+8 melee (2d6+8 bludgeoning or piercing, punch attack) or +16/+11/+6 (2d12+6 ballistic, Dorland Chem BPR-S); FS 5ft. by 5 ft.;Reach 5 ft.; AL Black Wire Coalition, Evil; SV Fort +11 Ref +4 Wil +11; AP 10; rep +5; STR 19 (15 without Armor) DEX 12 CON 20 INT 16 WIS 14 CHA 16. [B]Skills:[/B] Bluff +19, Computer Use +16, Craft (Chemical) +13, Demolitions +22, Disable Device +9, Hide +7, Intimidate +34, Knowledge (Tactics) +25, Listen +10, Move Silently +7, Repair +7, Search +7, Sense Motive +20, Spot +10, Treat Injury +8 [B]Feats:[/B] Advanced Firearms Proficiency, Burst Fire, Combat Expertise, Heavy Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Power Attack, Robot Familiar, Simple Weapons Proficiency, Smart Plus (Plan and Savant (Knowledge: Tactics), Strafe, Ultra Immune System, War Criminal [B]Background:[/B] Military (Knowledge (tactics), Demolitions) [B]Class Features (Smart Hero):[/B] Savant (Intimidate) [B]Class Features (Combat Hero):[/B] Coordinate, DR 1/- [B]Class Features (Warmaster):[/B] Inflict Pain, Feared & Reviled, Aspect of Warfare (Chemical Warfare), Sadomasochist, Aspect of Warfare (Battlefield Tactics), Legacy of Hatred, Aspect of Warfare (Ground Warfare), Master of Pain [B]Mutations and Drawbacks:[/B] Cybernetic Dependancy (-6), Uncontrollable Rage (-4), Hideous Visage (flesh looks like melted wax, face looks like a thin coat of melted wax over a skull; both gaunt and deformed in the face.) (-2), Choking Pollution (+4), Gravity Burst (+5), Piercing Howl (+2), System Shock (+1) [B]Implants:[/B] Body Repair Weave, Injector, RemCon Implant, Internal Toolkit, Targeting Optics, Rage Implant [B]Traits:[/B] Unholy, Aggressive [B]Possessions:[/B] Marauder Heavy Combat Armor, Dorland Chemical BPR-S, Carnivore, Inc. Spineblade, other as mission dictates. Robot Familiar and Minions detailed below. [B]Minion Type 1 (C-Aug Soldier)[/B] Male Human Cyborg Strong Hero 3/C-Aug Soldier 5; CR8; Medium Humanoid; HD 3d8+15 plus 5d12+25; hp 85; Mas 20; Init +5 (+3 Dex, +2 Aggressive Trait); Spd 30 ft; Defense 24 (+4 Dex, +7 Class, +4 Outlander Insertion Armor -1 Aggressive Trait); BAB +8; Grap +12; Atk +11 Melee (1d8+6 slashing, razor claw attack) or +12 ranged (2d8 ballistic, OICW rifle) or +12 ranged (3d6 slashing, OICW grenade); full atk: +11/+6 melee (1d8+6 slashing, razor claw attack) or +12/+7 ranged (2d8 ballistic, OICW rifle); FS 5ft. by 5 ft.; Reach 5 ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +11 Ref +9 Will +3; Rep +1; STR 18 DEX 18 CON 20 INT 10 WIS 12 CHA 8 [B]Skills:[/B] Hide +10, Intimidate +7, Jump +10, Knowledge (Tactics) +8, Listen +9, Move Silently +10, Spot +9 [B]Feats:[/B] Advanced Firearms Proficiency, Burst Fire, Cybertaker, Exotic Firearms Proficiency (Grenade Launcher), Light Armor Proficiency, Moonlighter (cybernetic Test Subject), Personal Firearms Proficiency, Simple Weapons Proficiency [B]Background:[/B] Military [I]and[/I] Cybernetic Test Subject (thanks to moonlighter feat) [B]Class Features (Strong Hero):[/B] Melee Smash, Extreme Effort [B]Class Features (C-Aug Soldier):[/B] Chemical Augmentation, increased Consumption, Lessened Sleep Requirement, Shortened Life Span, Evasion, Improved Evasion [B]Implants:[/B] Neurocomp (takes up 3 slots), Pain Implant, Suicide Bomb Implant, [1 free slot] [B]Traits:[/B] Aggressive, Reckless [B]Possessions:[/B] Outlander Insertion Armor, OICW, 4 extra mags for rifle, 2 extra mags for grenade launcher, others as mission dictates. [I][B]Reccomendation:[/B][/I] GMs who have d20 Cyberscape would do well to fill the last open cybernetics slot with an offensive kata calculator. [B]Notes:[/B] Fight on the move, using their improved evasion abilities to maximum effect (the cyber-things will autofire attack an area, and they'll evade the attack, but most PCs won't.) Don't forget the grenade launchers! [B]Minion Type 2 (Wretched cyber-thing)[/B] Male Human Tough Hero 3/Child of the Metal Gods 5; CR 8 Medium Humanoid; HD 3d12+9 plus 5d10+15 HP 83; MAS 19; Init -1 (Dex +1, Torpid Trait -2); Spd 10 ft (30 base; -10 for armor, -10 for encumbrance); Defense 21 (+1 Dex +6 Class +4 Long Rifle Assault Armor); BAB +5; Grap +6; Atk +6 Melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); full atk +5 melee (1d6+1 slashing, cleaver) or +8 ranged (5d6 ballistic, M9 Barrage Chaingun); Fa 5 ft. by 5ft.; Reach 5ft.; AL Mansel Katarne, Black Wire Coalition; SV Fort +9 Ref +3 Will +4; Rep +2; STR 12 DEX 14 CON 16 INT 10 WIS 14 CHA 8 [B]Skills:[/B] Computer Use +3, Intimidate +10, Knowledge (Technology) +3, Repair +6, Spot +8 [B]Feats:[/B] Advanced Firearms Proficiency, Burst Fire, Infared Tracking, Improved Massive Damage Threshold, Light Armor Proficiency, Medium Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency [B]Background:[/B] Rural (Climb & Swim) [B]Class Features (Tough Hero):[/B]Remain Conscious, DR 1/- [B]Class Features (Child of the Metal Gods):[/B] Lobotomy, Frenzied Loyalty, Bits & Pieces, Empty Mind [B]Android Features:[/B] Self-Destruct, Electrified Surface [B]Traits:[/B]Torpid, Coldly Logical [B]Possessions:[/B] Long Rifle Assault Armor, M9 Barrage Chaingun, 200 rounds of linked ammo for chaingun, cleaver, others as mission dictates. [B]Notes:[/B] gains +6 to saves against mind control, fights until dead and then explodes for 10d6 (half fire, half piercing) in a 30 ft radius. Reflex DC 20 for half damage. [B]Robot Familiar[/B] Small construct; HD 15d10*; HP 87*MAS-; Init +1 (+1 Dex); Spd: fly 35 ft (poor); Defense 22 (+1 Dex, +1 Size, +5 Robot Famial Benefit, +5 Alumisteel Armor); BAB +14*; GRP +14; Atk +15* ranged (2d6 ballistic plus special, falcon 45); FS 5ft. by 5ft.; reach 5 ft.;SQ Construct traits, Alertness, Remote Control, Improved Evasion, Real-Time Link, Share Skillware, share featware, Blindside Defender, Fire-Linked Opportunist; AL Mansel Katarne; SV Fort +5 Ref +6 Wil +9; STR 11 DEX 12 CON - INT 16 WIS 10 CHA 5 [B]Skills[/B] Uses Mansel's Skills [B]Feats:[/B] Personal Firearms Proficiency, Advanced Firearms Proficiency [B]Frame: [/B]Mechanoid [B]Locomotion:[/B] Rotor (dual turbofans) [B]Manipulators:[/B] Hand (retractable) [B]Armor:[/B] Alumisteel [B]Sensors[/B] (class III) [B]Accessories:[/B] AV transmitter, robolink, Weapon Mount (P90) [B]Possessions:[/B] 2 extra 20-round mags for falcon 45, loaded with liquid nitrogen ammo Encounter: Mansel himself, 2 Minion type 1s, 2 minion type 2s, robot familiar, additional robot assets as follows: If you have d20 Apocalypse, add in a Meatgrinder robot. If not, Add in three APE robots with full gear loads. [/QUOTE]
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