Radiating Gnome
Adventurer
Has anyone noticed this in the D20 Modern book yet? It's an interesting variation on the wya subdual damage is handled in D&D.
As I read it, non-lethal damage has no relationship with hit points. When a character suffers non-lethal damage in a single attack that is less than his constitution score, he ignores it completely. If it is greater than his constitution score he must make a Fort save (DC 15) -- if he makes it, he's dazed for a round, and if not, he's knocked out for 1d4+1 rounds.
I do like that this gets away from the tricky accounting involved in tracking regular and subdual damage, it creates some interesting effects. Two first level characters, without feats and with all average stats, would be able t0 punch at each other all day -- even a critical hit would not do enough damage to threaten to knock either out.
I have mixed feelings about this one -- I guess I'll have to see it in action.
Has anyone seen this work? Any reactions to it?
As I read it, non-lethal damage has no relationship with hit points. When a character suffers non-lethal damage in a single attack that is less than his constitution score, he ignores it completely. If it is greater than his constitution score he must make a Fort save (DC 15) -- if he makes it, he's dazed for a round, and if not, he's knocked out for 1d4+1 rounds.
I do like that this gets away from the tricky accounting involved in tracking regular and subdual damage, it creates some interesting effects. Two first level characters, without feats and with all average stats, would be able t0 punch at each other all day -- even a critical hit would not do enough damage to threaten to knock either out.
I have mixed feelings about this one -- I guess I'll have to see it in action.
Has anyone seen this work? Any reactions to it?