D20 Modern or D20 Future?

NewLifeForm

First Post
This is a multi-part question:

1) Which of the two concepts would you be more likely to purchase and play. Persobally, while I'm curious about D20 Modern, I really have no interest in a modern day setting RPG with the exception of a Super Hero campaign. How about you?

2) Is the Mecha Crusade Mini-Game from Polyhedron really D20 modern? Even the article seems to indicate that the giant robot genre is more SF related. Why go modern in the first place?

What's your opinion?

NewLifeForm
Where No One Has Gone Before...
 

log in or register to remove this ad

d20 modern is just a generic term for non-medieval fantasy. It can apply quite well to a d20 future campaign, though near-future will work better than far-future.
 

NewLifeForm said:

This is a multi-part question:

1) Which of the two concepts would you be more likely to purchase and play. Persobally, while I'm curious about D20 Modern, I really have no interest in a modern day setting RPG with the exception of a Super Hero campaign. How about you?
I'm curious. Besides, I am taking a break from D&D to play Spycraft d20, a modern-era superspy RPG.


2) Is the Mecha Crusade Mini-Game from Polyhedron really D20 modern? Even the article seems to indicate that the giant robot genre is more SF related. Why go modern in the first place?
The same reason why the upcoming T20: The Traveller's Handbook is going to require Dungeons & Dragons Third Edition Player's Handbook to play the game... it's the rules system.

In this case, MECHA CRUSADE requires d20 Modern rules. And why not? This upcoming product have rules regarding modern ranged weapons that can work with futuristic weapons, which makes sense than PH. I'm glad that Polyhedron is supporting the new product by tying in with the new mini-game.


What's your opinion?

None at this time. I have yet to see the final product that is d20 Modern Core Rulebook. I do hope the rules will give more than enough to make third-party modern-era and science fiction games than the Player's Handbook.

Personally, I like how d20 is evolving.
 
Last edited:

I guess I didn't make my question clear. What I'm asking is, do you think that as gamers you'd buy into a D20 "Modern Era" game before you'd go with a D20 "Science Fiction/Futuristic" game?

Considering the overall track record of TSR/WotC and SF (Star Frontiers, Gamma World, Buck Rodgers, Alternity, etc.), I can understand why they might shy away from the genre for a while.

On the other hand, I just don't Know how often I'm going to want to play normal people in the normal world with normal weapons and gear. Personally, it just doesn't appeal to me. In addition, my reference to Mecha Crusade was to show that this mini-game, like Omega World, is not really "modern". Both are futuristic and more related to scifi.

NewLifeForm
Where No One Has Gone Before...
 

NewLifeForm said:
I guess I didn't make my question clear. What I'm asking is, do you think that as gamers you'd buy into a D20 "Modern Era" game before you'd go with a D20 "Science Fiction/Futuristic" game?

Considering the overall track record of TSR/WotC and SF (Star Frontiers, Gamma World, Buck Rodgers, Alternity, etc.), I can understand why they might shy away from the genre for a while.

Alternity? It did quite well in the marketplace from my understanding. I think the reason you won't see any science-fiction from WotC is because of the Star Wars license. I'd bet that the SW license includes a stipulation barring WotC from producing any other science-fiction based setting.

As far as sales of a d20 science-fiction book, our preorders for T20 have been doing quite well!
 


I struck d20 Modern off my list last week, mostly because my core ideas for the game would fit a d20 "Future" game and most of the excitement in the forum is over the magical permutations of d20 Modern. It seems a lot of people think d20 Modern means DND Modern.

As an example, I posted on the board that I was hoping that psionics for d20 Modern was going to be as useful as magic (d20 M uses a version of DND magic and psi). I immediatly got shot down by fellow posters who said that my idea sucked becuase sorcerers are the true artililary of the game. "The game" is not even out ye, and this guys assumes it is going to be just like DND..:rolleyes:

Then again, I found out that d20 Modern Psi rules are going to be almost identical to DND Psi and have only 55 powers in the basic book. (for a DND mage who bases his spellcasting on one attribute that's not a problem. For DND psions who have to rely on all six attributes, this means that only 5 powers total are really utiltized)

I am not dissing on magic, but I assumed that on d20 Modern SF and Fantasy would get equal treatment. From my impressions of hanging on the d20 Modern forum board and asking questions, it seems that magic and Superspy is going to be the genres that get more attention. Which is fine.

I just wait until there is d20 Future.
 
Last edited:

Let me assure you that the d20 modern rules will have plenty of stuff out for them that is future-based. In fact, I am betting more of the 3rd-party supplements that are coming out for it will be future-based than present-based (or magic-based).
 


Well, there is only so much you can put in the generic d20 Modern Core Rulebook, Voneth, while trying to keep the price at $39.95 (US). You also have to remember the rulebook will feature not one but three campaign models/setttings, one of which is psionic-heavy (Agents of PSI). Correct me if I'm wrong, but that is the first product I've heard to have three different "default" settings included with the core rulebook.

It is also a product line, so I expect them to do publish supplements, although not as much, but as needed by the customers (plural).
 

Remove ads

Top