malladin
Explorer
Having gotten an initial grip on d20 modern, It appears to me that there is room for a new OGL system that concentrates on the 'lower' end of the dramatic scale.
D&D is noted for struggling with dark fantasy concepts, and d20 modern seems to be very much geared to the cinematic action genre. Is there therefore space in the market for a new open game system that can handle the more 'realistic' feel that many gamers enjoy?
Personally, I believe there is. I don't want to be seen as being massively radical here. I really like d20, its what I play myself. However, I have enjoyed playing other games, such as GURPS and white-wolf storyteller system games. In my mind D&D (and therefore, one presumes, d20 modern) is great at the hugely dramatic and sweeping-scale storyline types of games but struggles to make you feel the gritty threat of a realistic system. As such, I doubt that you could easily create a decent dark fantasy or modern horror game (may be I'm wrong here, has anybody tried this and been completely happy with the results?)
Therefore I think that there is room for a new open game system that concentrates at this dark/low scale.
So, what would such a system look like? I envisage that the system needed will have many 'surface' ideas in common with d20, such as skills and feats, ability scores, but would completely rewrite some of the core concepts.
This would probably mean dropping the d20 itself, which is, IMO, too random for such games.
Hit Points, I think, will also have to be scrapped for this kind of a game. A standard number of wounds is fairly standard in other rpgs.
The class/level advancement system will probably also have to go. This will need replacing with a xp-point spending system. classes with levels mean that character development is rapid and as such a large scale of character development is needed. Having a character increased each session by adding a new level of a skill or a new feat every so often keeps character development flowing, but at a slow pace.
If you drop the class/level advancement, you'll therefore need to replace save and base attack progression, although most other games use skills for their equivalent - I think this can work just as well for a new d20 system derivative.
What do you all think about this idea? Is there room for a new system? Is there a need for a new system? Do you agree with my ideas on how it would work? What alternative suggestions can you make? Perhaps we could make it a web project to create such a system? What other writers and publishers agree with me and/or would be interested in contributing..? Who thinks I'm mad (probably most of you
).
Its all just an idea at the moment, what I want to know is if I'm alone in this, or if I have something worth running with...
Cheerio,
Ben, Malladin's Gate Press
www.malladinsgate.com
D&D is noted for struggling with dark fantasy concepts, and d20 modern seems to be very much geared to the cinematic action genre. Is there therefore space in the market for a new open game system that can handle the more 'realistic' feel that many gamers enjoy?
Personally, I believe there is. I don't want to be seen as being massively radical here. I really like d20, its what I play myself. However, I have enjoyed playing other games, such as GURPS and white-wolf storyteller system games. In my mind D&D (and therefore, one presumes, d20 modern) is great at the hugely dramatic and sweeping-scale storyline types of games but struggles to make you feel the gritty threat of a realistic system. As such, I doubt that you could easily create a decent dark fantasy or modern horror game (may be I'm wrong here, has anybody tried this and been completely happy with the results?)
Therefore I think that there is room for a new open game system that concentrates at this dark/low scale.
So, what would such a system look like? I envisage that the system needed will have many 'surface' ideas in common with d20, such as skills and feats, ability scores, but would completely rewrite some of the core concepts.
This would probably mean dropping the d20 itself, which is, IMO, too random for such games.
Hit Points, I think, will also have to be scrapped for this kind of a game. A standard number of wounds is fairly standard in other rpgs.
The class/level advancement system will probably also have to go. This will need replacing with a xp-point spending system. classes with levels mean that character development is rapid and as such a large scale of character development is needed. Having a character increased each session by adding a new level of a skill or a new feat every so often keeps character development flowing, but at a slow pace.
If you drop the class/level advancement, you'll therefore need to replace save and base attack progression, although most other games use skills for their equivalent - I think this can work just as well for a new d20 system derivative.
What do you all think about this idea? Is there room for a new system? Is there a need for a new system? Do you agree with my ideas on how it would work? What alternative suggestions can you make? Perhaps we could make it a web project to create such a system? What other writers and publishers agree with me and/or would be interested in contributing..? Who thinks I'm mad (probably most of you

Its all just an idea at the moment, what I want to know is if I'm alone in this, or if I have something worth running with...
Cheerio,
Ben, Malladin's Gate Press
www.malladinsgate.com