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<blockquote data-quote="Luke" data-source="post: 474471" data-attributes="member: 602"><p><strong>Very much hijacked...</strong></p><p></p><p></p><p></p><p>I'll say. I certainly welcome all sorts of community discussion, but I started this as a kind of "press release" on a free RPM download, and I'm very surprised at Chris taking the opportunity early in the thread to advertise his own program and its future directions here. Nothing prevented Chris from starting his own thread.</p><p></p><p><strong></strong></p><p><strong>I had thought that there was a protocol of politeness that we all basicly adhered to.</strong></p><p><strong></strong></p><p></p><p>I noticed a "Genie rocks" post appear within 2 hours, that looked a lot like an ad. It was by somebody anonymous that had registered for their first post. At least that was amusing.</p><p></p><p><strong>Chris, when a developer makes an announcement, and a competitive developer makes a counter-announcement on that thread, along with criticisms of technology choices - don't you think it starts to suggest a nasty turn on these friendly boards?</strong></p><p><strong></strong></p><p>Some info for you on RPM:</p><p></p><p>- RPM has an extremely flexible development environment within in it, that doesn't require me to rip out code and replace it. Anybody wanting to take the time can add their own stuff to what is a very flexible framework for this. In fact, there is no special built-in coding for a Monk's BAB, or even Cleric domains. RPM's flexible framework allows for it, so anyone can do it.</p><p></p><p>- RPM already has a COM component in it that contains a chat capability and can make network connections that can even access the full scripting environment within RPM. So far there hasn't been much call for me to extend and really use it.</p><p></p><p>- There's no problem using maps from other sources, and the RPM sample dungeon uses maps from CC2 and DungeonCrafter. This should be a no-brainer.</p><p></p><p>- RPM is not new. It has been available for download for almost 2 years now, with open invitations to the community to download, try and make any suggestions to the development of the program. The development is "market driven", in that I work on what the community tells me is important.</p><p></p><p>- RPMs scripting engine inherits a built-in capabiity to deal with XML. I look forward to the arrival of good XML content. I've actually downgraded my personal, internal use of XML, since I've found it to be generally great for communication ( basically import/export), but terrible for database storage. In my experiments with multi-tier on-line database editors with XML, I found images to be a particular problem (not that much of an issue though).</p><p></p><p>- In short, I believe that my choice of technology balances the best for major requirements:- power to people wanting to create their own content, lots of editors for them to do it with, powerful scripting capabilities to get fancy if required, fast database/memory caching for instantaneous character/creature recalculation on the fly.</p><p></p><p>As far as I can see it offers unparalled, properly integrated power for character/creature development that fits right into adventure building and in-game play. I don't see any other in-game play solution that easily does templates, levelling etc to near the same degree.</p></blockquote><p></p>
[QUOTE="Luke, post: 474471, member: 602"] [b]Very much hijacked...[/b] I'll say. I certainly welcome all sorts of community discussion, but I started this as a kind of "press release" on a free RPM download, and I'm very surprised at Chris taking the opportunity early in the thread to advertise his own program and its future directions here. Nothing prevented Chris from starting his own thread. [B] I had thought that there was a protocol of politeness that we all basicly adhered to. [/B] I noticed a "Genie rocks" post appear within 2 hours, that looked a lot like an ad. It was by somebody anonymous that had registered for their first post. At least that was amusing. [B]Chris, when a developer makes an announcement, and a competitive developer makes a counter-announcement on that thread, along with criticisms of technology choices - don't you think it starts to suggest a nasty turn on these friendly boards? [/B] Some info for you on RPM: - RPM has an extremely flexible development environment within in it, that doesn't require me to rip out code and replace it. Anybody wanting to take the time can add their own stuff to what is a very flexible framework for this. In fact, there is no special built-in coding for a Monk's BAB, or even Cleric domains. RPM's flexible framework allows for it, so anyone can do it. - RPM already has a COM component in it that contains a chat capability and can make network connections that can even access the full scripting environment within RPM. So far there hasn't been much call for me to extend and really use it. - There's no problem using maps from other sources, and the RPM sample dungeon uses maps from CC2 and DungeonCrafter. This should be a no-brainer. - RPM is not new. It has been available for download for almost 2 years now, with open invitations to the community to download, try and make any suggestions to the development of the program. The development is "market driven", in that I work on what the community tells me is important. - RPMs scripting engine inherits a built-in capabiity to deal with XML. I look forward to the arrival of good XML content. I've actually downgraded my personal, internal use of XML, since I've found it to be generally great for communication ( basically import/export), but terrible for database storage. In my experiments with multi-tier on-line database editors with XML, I found images to be a particular problem (not that much of an issue though). - In short, I believe that my choice of technology balances the best for major requirements:- power to people wanting to create their own content, lots of editors for them to do it with, powerful scripting capabilities to get fancy if required, fast database/memory caching for instantaneous character/creature recalculation on the fly. As far as I can see it offers unparalled, properly integrated power for character/creature development that fits right into adventure building and in-game play. I don't see any other in-game play solution that easily does templates, levelling etc to near the same degree. [/QUOTE]
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