[d20 Modern Template] Vengeance Daemon

Angelsboi

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Vengeance Daemon (template)

Those scorned with the lies of loved ones, hurt by those who vowed to never be hurtful and filled with the burning fury of someone scorned, these viscious hunters exist only to help those who have been wrong. To deal retribution and vengeance. Vengeance daemons appear as they did before their turning and when granting wishes, their faces resemble horrific visages that appear to be their regular face, but horribly scarred by burns.
Vengeance daemons are usually young women who have been burned so bad early in life, they just decide to give in to the burning fury and decide to take matters into their own hands. Occasionally you will find a vengeance daemon who appears to be in her middle ages and even rarer, a male vengeance daemon. For all intents and purposes, they tend to eek out young women who appear depressed and they appear human as well.
Vengeance daemons speak, read and write the languages they knew before the turning.

Template Traits
"Vengeance Daemon" is an acquired template that can be added to any human or humanoid (refered to hereafter as the base creature). The creature's type changes to outsider. It uses all the base character's statistics and special abilities except as noted here.

Note: To become a Vengeance Daemon, one must have been hurt or humiliated to the point of unforgiveness and then one must do what they can through any means (magic wise) to fulfill the vengeance.

Challenge Rating: Same as the base creature +3.
Outsider: Vengeance daemons have the traits and immunities common to outsiders.
Hit Dice: Change to d8.
Speed: Same as the base creature.
Defence: The base creature's natural armor improves by +3.
Attacks: A vengeance daemon retains all the attacks of the base creature and gains a slam attack if it didn't already have one. The vengeance daemon's slam attack deals damage according to size: Fine 1, Diminutive 1d2, Tiny 1d3, Small 1d4, Medium-size 1d6, Large 1d8, Huge 2d6, Gargantuan 2d8, Colossal 4d6.
Special Qualities: A vengeance daemon retains all the special qualities of the base creature and gains the additional qualities described below.
Damage Reduction 10/+1 (Su): Vengeance daemons are hard to hit and do damage where t hurts with a normal weapon. They ignore the first 15 points of damage taken from a non-magical weapon.
Fast Healing 3 (Ex): A vengeance daemon heals 3 points of damage each round so long as it has no negative hit points left. If taken to exactly 0 hit points, it can still heal 3 hit points.
Teleport (Sp): The vengeance daemon can teleport exactly to the location she needs to with no chance of arriving off target. The character must have at least a reliable description of the place to which the character is teleporting. If the character attempts to teleport with insufficient information (or with misleading information), the character disappears and simply reappears in the character's original location.
Wish (Ex): The vengeance daemon can grant wishes to anyone except itself. The wishes are then misconstrued to make sure the 'wisher' gets exactly what they wished for. The vengeance daemon cannot grant wishes to someone unless they have been wronged by someone and are in need of vengence. A wish can do any one of the following:
Duplicate any wizard or spell of 8th level or lower, provided the spell is not from a school prohibited to the character.
Duplicate any other spell of 6th level or lower, provided the spell is not from a school prohibited to the character.
Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s from a prohibited school.
Duplicate any other spell of 5th level or lower even if it’s from a prohibited school.
Undo the harmful effects of many other spells, such as geas/quest or insanity.
Create a valuable item, even a magic item, of up to 15,000 gp in value.
Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects must be cured of the same type of affliction. For example, the character could heal all the damage the character's party has suffered, or remove all the poison effects from the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.
Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the feat takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.
Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including the character's last turn). Reality reshapes itself to accommodate the new result. For example, the wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate and SR.
The vengeance daemon will always use the wish to pervert the character's intent into a literal but undesirable fulfillment or only a partial fulfillment.
Duplicated spells allow saves and SR as normal (but save DCs are for 9th-level spells). The wish used by the vengeance daemon does not have a XP cost.
Weakness (Ex): Power Center. If anyone discovers this power center and destroys it, the vengeance daemon become mortal and loses the vengence daemon template. The power center usually has a hardness of 2 and 2 hit points per inch of thickness, no more than two inches in thickness.
Allegiences: To vengeance above all, even if it is evil. Good and right don't matter when you are dealing out vengeance. Other allegiences come after vengeance.
Ability Scores: Vengeance daemons get the following ability score increases: +2 Str, +2 Dex, +4 Cha
Skills: Same as the base creature (human vengence daemons retain the extra skill points afforded to all humans). Vengeance daemons receive a +8 species bonus on Intimidate, Knowledge (Arcane Lore) and Sense Motive.
Feats: Vengeance daemons gain the bonus feats Deceptive, Frightful Presence, and Renown assuming the base creature meets the prerequisites and doesn't already have the feats. Human vengeance daemons keep the extra feat they gained as a 1st level character.
Advancement: By character class

"Sarah leCroix" female human Fast Hero 4: CR 7; Size M; HD 4d8; hp 32 (32); Init 3; Spd 30 ft.; Defence 22 (Touch 19, Flat-footed 18); Atk +3 (Melee +4 Slam 1d6+1), or +3 (Ranged +7); SV Fort +1, Ref +6, Will +3; Str 12, Dex 18, Con 10, Int 10, Wis 15, Cha 19; AP: 7; Height 5 ft. 5 in.; Exp: 6000

Languages Spoken: English

Skills (ranks are in parenthesis): Spot 2 (0), Listen 2 (0), Swim 3 (0), Intimidate 14 (2), Bluff 6 (0), Disguise 6 (0), Hide 4 (0), Move Silently 4 (0), Gather Information 4 (0), Diplomacy 4 (0), Knowledge (Pop Culture) 2 (2), Knowledge (Arcana) 10 (2), Knowledge (Streetwise) 2 (2), Sense Motive 12 (2), Balance 6 (2), Climb 5 (2), Jump 5 (2), Tumble 13 (7), Profession (Gymnist) 9 (7), Drive 7 (3); Dodge, Athletic, Agile Riposte, [Acrobatic], [Mobility], [Deceptive], [Renown]

Class Abilities: Simple Weapon Proficiency, Talent [Evasion], Talent [Oppertunist], Bonus Feat [Acrobatic], Bonus Feat [Mobility]

Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat, Darkvision 60', Wish, Fast Healing 3, Teleport, Damage Reduction 10/+3, Natural AC 3

Reputation: 4
 

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Very Nice! I likes! It just screams out "Carrie" to me....at least the premise does :D

I'll definatly be using them in my own games!
 
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It looks alright. Nothing really jumps out at me. It looks like you're trying for a good comprimise between the VD as appearing on Buffy, and the rules of the game. So this would probably work balance-wise. One thing...no ability to shift between the human and demon faces? Or did I just overlook it?
 



Angelsboi said:
they can only do that when fighting (adds to intimidation) or when casting the Wish
I'd have to check my tapes, but I seem to recall Halfrek in her game face even when she wasn't fighting or wish-fulfilling.
 

What's the DR again? The template says 10/+1, the description says it ignores 15 points of damage from a non-magical weapon, and Sarah leCroix gets 10/+3.
 

danzig138 said:
It looks alright. Nothing really jumps out at me. It looks like you're trying for a good comprimise between the VD as appearing on Buffy, and the rules of the game.

I know I haven't seen many episodes of Buffy, but when in the series did she get VD? And why are there rules for it in D20 Modern? I'd have figured it would have been in the BoVD, if anything.
 

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