Lord Zardoz said:Your also saying, unless I am mistaken, the wealth system accounts for installment payments by reducing the wealth score. Or to state it another way, the reduction in wealth resulting from large purchases represents paying the instalments. No problem there either.
What I dont like is that purchasing a house works much differently then buying any other very expensive item.
Saeviomagy said:If you really want guns to be cheap... make them cheap. Could someone in the know from the US possibly post template purchase DC's for various gun types? (ie pistol, rifle, AR etc) Then we can adjust the DC for the various models on our own (based off the differences already within the categories).
(Psi)SeveredHead said:How do you determine opponent gear?
I played ALTERNITY, and I had a problem with technology creep. Eg the PCs would take the best tech off of the bad guys' corpses, and once or twice stole an entire spaceship from them.
Sometimes I couldn't use the excuse that their special ammunition is in limited supply, either.
(Psi)SeveredHead said:. . . I had a problem with technology creep. Eg the PCs would take the best tech off of the bad guys' corpses, and once or twice stole an entire spaceship from them.
Merova said:Three unattended street bikes sporting gang colors, identical to those on our now deceased opponents, wait outside. We nab two of them and split.
Later, we decide to sell one. Wealth DC=26. Selling it illegally, Wealth = 20 (-3 for selling, -3 for illegal.) Ca-ching!!!
Gez said:What I liked with the license rule was that, for example, getting a driver license take only one day. Even supposing the character don't need to take driving lessons, that's a bit fast.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.