Frostmarrow
First Post
Just serve them the encounter and let the dice fall where they may. Plot is not written in advance. Plot is what you've had when you look back. If 100 groups play a certain scenario, there will have been 100 plots.
Frostmarrow said:That's kind of backwards, if you don't mind me saying so. If the players expose the imp they should get the reward. In this case the reward is getting to the conjurer's house faster. If they don't then the imp should force them to look for it themselves.
PCs have abilities and when they are used correctly it should make life easier for them. If a paladin senses the 'girl' is evil then it should, somehow, lead them to the conjurer.
The imp wants to keep the conjurer secret from the party. He disguises himself into a little girl. As the girl the imp asks to be escorted back to town. If the girl is revealed to be an imp, the imp flees - back to the conjurers house. See what I mean?
Drifter Bob said:The point is though, this isn't a card game or even an xbox game. It's basically a story. This is what is supposed to have happened. When armed investigators show up, the Imp, which isn't a really big thinker, and has been winging it up to this point, decides to return to the manse.