Elder-Basilisk
First Post
Drifter Bob said:I never said ANY of the above. The fact that you feel that you have to characterise my argument this way makes you seem intellectually dishonest.Blah blah blah...I don't want to rearrange skill points, I don't want to change stats, I don't want to add levels, I don't want to use feats, I don't want to use any of the d20 mechanics--they cramp my style but I want you to buy my d20 adventure and like it...blah blah blah.
DB
Well, I be quite certain that you said "blah blah blah"--see the first post, but pretending that makes this a direct quote would only be possible in a Michael Moore movie. Let's call it a dismissive characterization of a particular line of argument that seems prevalent in this thread.
Rereading your posts, I think my characterization may be overly harsh and more properly directed towards other posters. Still, I think this sums up a variety of the posts on this issue.
As to "I don't want to use d20 mechanics":
1. Rearranging skill points, changing stats, using feats, and all other suggested d20 mechanics has been characterized as "jumping through hoops."
2. Dancer and several other posters have specifically suggested that ignoring the rules and just arbitrarily giving a monster (and, I probably should include that S'mon's post mentioned the DM doing the same for players) is the DM's perogative. To quote one such post,
3. The general tone of this thread has been one of "ignore the rules, serve the "Story" or "Game."" (At least, it has been from the side that doesn't care about using the d20 mechanics for making the imp better--Dancer, S'mon, etc and maybe I'm wrong to categorize you in that group but your denunciations of "rules lawyers" and exaltation of "storytelling" (as if knowing and using the rules makes it harder to tell a story which it may occasionally do but generally doesn't--if only because knowing the rules gives you warning about which stories won't work) seems to fit in that camp). There are very good reasons why subordinating rules to story doesn't work nearly as well for an author as for an individual improvising DM.S'mon said:I think this is what the poster is complaining about - why should it bother anyone?Creamsteak said:I might be bothered if you just "give" the imp extra skill points.
"I want you to buy my d20 adventure and like it"
1. This is specifically mentioned in the context of writing an adventure for publication.
2. This is specifically introduced in the context of "people may complain to the publisher and I'm afraid the publisher would be gunshy about a "nonstandard" monster." (Paraphrased rather than quoted--sorry if the marks throw anyone off).
3. Adventure reviewers and critics who pay attention to the legality of statblocks, etc are singled out for specific criticism:
Apparently, I'm not the only one to whom you communicated this:Drifter Bob said:I just KNOW I'm going to get somebody raving on and on in a hostile review all about how I didn't even read the rule book and I don't know anything about D&D, and how giving the Imp this skill is unfair and unbalances the game and changes the CR and EL, and the players should be given 4 ranks in a skill of their choice to make it fair, and bla bla bla bla bla.
S'mon said:Yup, this is what he's complaining about. Personally I'm sick of reviewers like that.
Now, while that may be more precisely summarized as "give my module a good review, darn it," I think that's a reasonable proxy for "buy it and like it" because, really, the primary relevance of judgements of quality (like reviews) is their effect (if any) upon purchasing. If I write a module and it gets horrible reviews but lots of people buy it, I don't think I'm in a situation to be worried about and I would expect that the publisher is LESS likely to fear bad reviews for the reasons I got those bad reviews rather than more likely. (After all, they didn't hurt the publisher's bottom line).
Anyway, my perhaps overly harsh characterization of the opposing point of view shouldn't obscure the fact that authors need to be held to very different standards than DMs (especially DMs who are improvising) and that attention to the rules and mechanics in small and easy details is a healthy habit that enables attention to the rules in bigger and more significant areas.
An author can do just fine writing a story or a backdrop for a story with no mechanics at all. (I'm greatly appreciative of efforst of the authors, editors, and possibly most of all, artists, of theforge.pl for instance). However, if you're going to include mechanics, they are useful in direct proportion to their fit within the mechanical system of the game.