I, like many DMs, have many house rules when I run a D&D campaign. What I'd like to know is whether anyone has produced a D20 product with rules that would be more to my liking, so that I wouldn't have to use so many house rules.
In particular, I have done away with hit points that continue to expand as characters increase in level; rather, characters increase in their defensive capabilities. I have a couple of other kooky rules, like a different system for tracking actions and time in battle, but the hit point thing is definitely the big one.
So does anyone know of any D20 products that I could look into that might fit the bill?
Even better, does anyone know of any resources that would describe all the D20 products available? (In particular, I need the resource to mention how the rules presented in those products differ from ordinary D&D.)
P.S. Just to head it off, I don't particularly like the Star Wars system either; it still uses an ever expanding ability to soak up damage rather than a way to learn to prevent damage.
In particular, I have done away with hit points that continue to expand as characters increase in level; rather, characters increase in their defensive capabilities. I have a couple of other kooky rules, like a different system for tracking actions and time in battle, but the hit point thing is definitely the big one.
So does anyone know of any D20 products that I could look into that might fit the bill?
Even better, does anyone know of any resources that would describe all the D20 products available? (In particular, I need the resource to mention how the rules presented in those products differ from ordinary D&D.)
P.S. Just to head it off, I don't particularly like the Star Wars system either; it still uses an ever expanding ability to soak up damage rather than a way to learn to prevent damage.