Aus_Snow
First Post
Yes and no, in my opinion.Morrus said:Just as a side note - hit points are not an expanding ability to soak up damage; they represent defensive capability, luck, experience, divine favour, fatigue and all number of other things.
After all, there are many rules in D&D that depend on "black and white" terms of attacking/not attacking, hitting/not hitting, taking damage/not taking damage etc., etc. Do these triggers/indicators then not mean what the rules specifically state that they mean, and when should they therefore act as triggers or indicators, other than when they are "supposed" to?
That is where this point (which is of course otherwise perfectly sound):
. . . falls down, IMO. It is and it isn't an abstract combat system, in ways that are in fact contradictory, depending on whether you look at the mechanics and the rules surrounding them, or at the descriptions of the intended "meaning" or "spirit" of said mechanics and rules.d20 is an abstract combat system, and hit points are an abstract measure of "how much more of this you can do before you die".