d20 Rules for Foot Chases?

Water Bob

Adventurer
As GM, how would you govern a foot race under 3.5 d20? An unarmored man's MOVE is 30, provided he doesn't have a feat to increase it. Obviously, not all runners in a race are going to move at exactly the same speed.

So, what are some quickie rules to play out a race (or even, through in a few obstacles and have a chase)?

I'm thinking opposed CON checks and somehow use the difference in the checks to represent how far apart the runners are.

Anybody have a better thought?
 

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Evasion and Pursuit said:
In round-by-round movement, simply counting off squares, it’s impossible for a slow character to get away from a determined fast character without mitigating circumstances. Likewise, it’s no problem for a fast character to get away from a slower one.
When the speeds of the two concerned characters are equal, there’s a simple way to resolve a chase: If one creature is pursuing another, both are moving at the same speed, and the chase continues for at least a few rounds, have them make opposed Dexterity checks to see who is the faster over those rounds. If the creature being chased wins, it escapes. If the pursuer wins, it catches the fleeing creature.
Sometimes a chase occurs overland and could last all day, with the two sides only occasionally getting glimpses of each other at a distance. In the case of a long chase, an opposed Constitution check made by all parties determines which can keep pace the longest. If the creature being chased rolls the highest, it gets away. If not, the chaser runs down its prey, outlasting it with stamina.


Source: Movement :: d20srd.org
 

I am fairly certain the Pathfinder Game Mastery Guide has chase rules in it.

Dungeon #114 has Mad God's Key which also has chase rules in it I believe.

And though I am not familiar with it, I have seen Spycraft's chase rules suggested for easy adoption to D&D.
 


There's a cheap $1.00 pdf called Hot Pursuit by Adamant Entertainment (and a supplement, Hot Pursuit on Foot) that is generally highly recommended... might be worth looking into for something a bit beyond the standard SRD mechanics.

Seconded.

Hot Pursuit is excellent regardless of rules system. The ideas translate into most other rule sets (I'm speaking of non-d20 rules, it takes little to no effort to put them into any d20 system) with little fuss.

An excellent product line.
 

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