d20 Sleeper Hits

Probably not the right forum for it, but which water book do you guys think is the best?

Seas of Blood
or
Broadsides?


I think I should probably add at least one of them to my collection before they go the way of the dinosaur.
 

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Can't speak to Broadsides, but found the Seafarer's Handbook pretty good (haven't read the whole thing yet, but like what I have read since picking it up from my FLGS).

--The Sigil
 

My rough estimation of the ship books:

Seafarer's is better for high fantasy and quick/easy combat. It also has the best idea content regarding what kinds of things you might see and do at sea along with good underwater content. Broadsides is better for a more realistic feel, historical accuracy in the ship designs, and more tactically accurate combat. It still has fine fantasy content though of course. Seas of Blood, although you didn't ask about it, has the most comprehensive ship ruleset as it is the only one that includes mass combat rules for boarding, however like Seafarer's it is quick/easy rather than tactically accurate ship to ship combat. As an example of the different approaches to ship-to-ship combat, I believe Broadsides is the only one of the three that takes wind direction and speed into account during tactical combat and thus probably the book of choice for people who actually know a bit about sailing and don't want to be frustrated.
 

I think Seas of Blood is the winner there.

I've had a lot of use out of my copy. I liek that it's so easy to pck up ifyou already understand the D20 mechanic.
 

seafaring guides

I only have the living imagination books and I'm about 2/3 of the way through the campaign setting (I'll get to reading Broadsides next) but the ship rules in the main book really impressed me with their Hornblower saga feel to them for navigation, cannonfire, and ship to ship combat.

As far as a sleeper, I really like the Twin Crowns campaign setting's ritual spells, they have an appropriately epic list of effects that I really like.
 

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