D20 Spell Point systems--sources?

Buttercup

Princess of Florin
What books have been published with spell point systems for D20? I know about Unearthed Arcana, but surely there are more?

Of course, if one of you has a really spiffy spell point system you've created yourself, I wouldn't mind seeing that either.... ;)
 

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In cases you don't use it yet (that I doubt), Psionics-3.5 despite wearing the name "psionics" is exactly that: a psionic/spell point system for powers that work exactly like spells.
 

Mystic warriors has a mystic feats section that uses magic points and skill system for some unnatural combat abilities.

Everquest RPG PH uses points. You prepare eight spells from ones you know and individual spells cost varying amounts of points, not directly tied to spell level. Points are gained through straight stat bonus per level. Metamagic prepared spells must be prepared separately from normal ones and have a point multiplier cost. Lots of magic classes with their own lists, i.e. their necromancer is a whole different class from their magician (summoner) instead of a different specialty that can share spells. Lots of blast em and combat spells, not a lot of general utility ones. The magic system has an expansion in Al'Kabor's something or other.

I presume the upcoming Everquest II will have something similar.

As said before, the 3e and 3.5 psionics work well as straight point based magic systems and are free as parts of the srds.
 


Elements of Magic Revised from ENPublishing. It is an entire new magic system, which is more logical and consistent than the core one. The only negative point: You'll need to have an in-game explanation, how someone got access to new magic (which is a general problem, if you change the rules mid-game). If you get past this hurdle, then you can use EoMR with core rules, because it has been balanced with the core one.
 

The Advanced Players Guide from S&S has one.

As mentioned previously the PsiHB system can be easily converted for Arcane/Divine spellcasters.
 

People have already mentioned the Advanced Players Guide and Elements of Magic: Revised, but I wanted to second them - especially the Elements of Magic. Great stuff.

Also - you could turn the system from the Psychic's Handbook from Green Ronin into a spell-point system pretty easily, too.
-George
 

You can pick up the Expanded Psionics Handbook, find/replace "magic" for "psionics" and "mana" for "power points", and you'd have a pretty good spell point system. The mechanics work for "magic" just as well as for "psionics".
 

I'm the publisher of Elements of Magic, so take this with as much salt as you need:

Elements of Magic didn't really 'catch' for me - I really just didn't see what all the fuss was about. It's a good idea, but didn't really 'turn the right nobs' for me.

Then Elements of Magic Revised was written... and I like it a lot more, it feels like something that is a lot easier to integrate into a game.

Then Ryan added EoM:LA to the mix. With LA and EOM together... well, I'm going to start a new campaign soon JUST because of these two products. I love the system provided and it really triggered my imagination. If I were to write up a new fantasy RPG right now, it would use the magic system from these books as the core magic mechanic.

But, as I said, we publish these books, so I might be biased. :)
 

You know, I own the Expanded Psionics Handbook, but since I don't use psionics I hadn't looked at it for a while, and Elements of Magic Revised was right there on my hard drive, still unzipped! I'll look them both over. Thanks guys!
 

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