• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

d20: The Death of Roleplaying! (not really)

F.U.D.G.E. (Fudge)
Hero 5th (Hero)
Guardians of Order (GoO)
Everquest RPG (SSS)
Mutants and Masterminds (GR)
Original "The End" (Tyrammy Games)
Exalted (WW)
Deadlands (Pinnacle)
Metamorphis Alpha (FFE)
Shadowrun
Warhammer RPG

Ok that is all off the top of my head
 

log in or register to remove this ad

Drawmack said:

I would count GURPS in there. While it is older it is still very much alive and well with new suppliments coming out all the time. Also Green Ronin has some none d20 systems (Mutants and Masterminds and the upcoming spaceship zero) which makes a great case considering that they are a d20 company. Green Ronin has also just purchased the rights to Dragon Fist from WotC and they are considering releasing it as a non d20 product as well.

Cheers

Actually Drawmack, IIRC, both M&M and Dragonfist would be OGL. They would still be d20 systems at their core. Greenronin decided against using the d20 license to allow more freedom in modifying the rules, and to include character advancement rules. The latter reason is not allowed by the d20 licence, but can be done OGL, ala Everquest the RPG.
 

I second the people who were uncertain about Hero 5th, Decipher's Star Trek game, and GURPS.

I know for a fact that Hero 5th and CodaTrek came out in the last 24 months, and GURPS is very much alive and kicking -- the latest release I recall was GURPS Prime Directive, and they've recently re-released their Discworld license as "powered by GURPS" -- which means "We've put in all the character creation info so you won't have to buy any other GURPS books to run Discworld." It's in a fairly nifty hardback (drooool....)

However, no one has mentioned Hackmaster, which was surprising. Okay, so it's based on AD&D1, but there's enough new material there to make it a separate game. And man, are they burning through the books. Every one of them is hueueueueueuege !

So, HM is my contribution.

TWK
"You were robbed, dude!"
 


Actualy, I already mentioned Hackmaster :)

I also just confirmed that JadeClaw is post-D20.

Children of the Sun

There was one called... Mechanical Dream? Something strange... I remember that the races were really strange, the book had great art though...

*hits his head*

I will remember it!
 

To everyone, thanx

Thanx for your reply...

As for what magazine (someone asked), it's Sverox, probably.

As an aside, I can supply some swedish games that's been released since d20 came out:

Eon II - Neogames
Drakar och Demoner 6 - Riotminds
Mutant - Järnringen
Tellus - Västerås Stift
Västmark 3 - Rävsvans Förlag
Splatter - Alltid Attack

And a few others i can't recollect. If anyone is interested, I can divulge that a popular rpg in Sweden sells about 4000 to 5000 copies per edition (for Eon and Drakar och Demoner). In a country of 8 million inhabitants. Even after the advent of d20. :-)

Thanx for all the replies so far! Just a quick note, this will not be ALL my research, this is just a starting point for endless hours of surfing the web for more info... and the article's due early next week... aaaargh!

M.
 

The Halfling said:
Actually Drawmack, IIRC, both M&M and Dragonfist would be OGL. They would still be d20 systems at their core. Greenronin decided against using the d20 license to allow more freedom in modifying the rules, and to include character advancement rules. The latter reason is not allowed by the d20 licence, but can be done OGL, ala Everquest the RPG. [/B]

Acctually Halfling, if you hit the message boards at www.greenronin.com you'll see that the major discussion is revolving around how well the stunt dice mechanic fits into d20 and if it's a good idea to convert the DF system to that. However it will be OGL, but that doesn't mean that it will be d20. On the other hand those games were released as non-d20 so that more liberties could be taken with the system so while it has d20 as a foundation they decided that they did not need the d20 logo to drive sales which is probably what the article is going to be about.
 

Article emphasis

First I would like to point out that I appreciate all input.

For my article, I will focus on games not based on d20, nor those released using the OGL and a variation of the d20 subset (like EverQuest).

But, keep your tips coming!

Cheers!

Maggan
 

Maggan said:
So I need some help. What non-d20 rpgs have been released or rereleased since the release of d20 (in late 2000, I think it was)?

As others have mentioned, looking at simply how many new games have been released since 3E came out doesn't give you a very appropriate picture. Old games that haven't been released in a new edition may be going strong, but your listing would copletely miss that fact.

What you really want is sales data for games and supplements, new and pre-existing. That would give you a complete picture.

Note that categorizing some offerings is tricky - White Wolf's Dark Ages Mage, for example, assumes you already have and use Vampire:Dark Ages. That makes the mage game effectively a supplement, even though it's a hardback book that you can use to play a game without a single vampire in it.

Oh, and I don't see anyone having mentioned Godlike (Pagan Publishing and Hobgoblynn Press)...
 


Into the Woods

Remove ads

Top