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<blockquote data-quote="Von Ether" data-source="post: 1419385" data-attributes="member: 15582"><p>Personally, I can't see the Horizon messing with something that basic. When they did their first book, Redline, the vehicle rules used D&D sizes and such. Technically, you could port the vehicles rules over to any other d20 game if you liked them better.</p><p></p><p>While they have the cool habit of condensing the skill list (which I like), their biggest changes are in making new classes and related funky abilities to reflect the genre. So the classes is where you will have to keep an eye on it.</p><p></p><p>On the flip side, I'll have to tell you that if you pass up on a d20 game simply becuase it's not plug and play, you are missing out on some good stuff. </p><p></p><p>Of course, I have a built-in solution for "umpteen games." I have fickle players. It seems every two months they get bored and want to something new, mostly after luster of their "kewl powers" wears off.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1419385, member: 15582"] Personally, I can't see the Horizon messing with something that basic. When they did their first book, Redline, the vehicle rules used D&D sizes and such. Technically, you could port the vehicles rules over to any other d20 game if you liked them better. While they have the cool habit of condensing the skill list (which I like), their biggest changes are in making new classes and related funky abilities to reflect the genre. So the classes is where you will have to keep an eye on it. On the flip side, I'll have to tell you that if you pass up on a d20 game simply becuase it's not plug and play, you are missing out on some good stuff. Of course, I have a built-in solution for "umpteen games." I have fickle players. It seems every two months they get bored and want to something new, mostly after luster of their "kewl powers" wears off. [/QUOTE]
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