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<blockquote data-quote="rvaughn_ffg" data-source="post: 1473422" data-attributes="member: 10707"><p>Well, I've got a couple of responses to this interesting question . . .</p><p></p><p>1) Those were Transformers and Joes. These are mechamorphs and, well, nameless military guys. Despite the comparisons made this is, of course, not a Transformers or G.I.Joe license RPG.</p><p></p><p>2) The transformers-joes concept is a fairly new addition to the genre. Much more true to the giant-battling-intelligent-transforming-robot genre is the theme of the robots basically stomping the crap out of any human military forces sent their way. If the humans could face up to the Tyrants (the evil megalomaniacal warlike mechamorphs), why would they need the help of the Exiles (the courageous defenders-of-earth mechamorphs)?</p><p></p><p>3) In my experience and remembrances of the genre, there <b>are</b> a rare few instances of humans taking on the robots and winning. Wiley flesh-worms that get ahold of one of the robots' weapons, perhaps, or a prodigy technological genius that designs his own suit of battle armor or an electrical weapon that shorts out the robots . . . however, these are plot hooks and unique NPC concepts, not common occurrences. If there is room, we already have plans to include setting material that describes an elite military unit with just such capabilities.</p><p></p><p>4) As you make reference to by using the phrase "enough weapons/equipment," the validity of CR can seriously crumble in any game with high-tech weaponry. Give a mechamorph a human foe without any weapons, whether he's Snake-Eyes or not, and you end up with a Godzilla vs. Bambi replay. On the other hand, put a mook in the control seat of a humongous long-range auto-targeting cannon that can get through a mechamorph's DR, and the bot better duck for cover. We're therefore toying with the idea of including, just as there is a size-translation chart, a CR-translation chart that includes equipment CR bumps for humans with big guns.</p><p></p><p>That's my shpiel. Thanks for the comments and feedback, we'll be sure to take it into consideration during the development process.</p></blockquote><p></p>
[QUOTE="rvaughn_ffg, post: 1473422, member: 10707"] Well, I've got a couple of responses to this interesting question . . . 1) Those were Transformers and Joes. These are mechamorphs and, well, nameless military guys. Despite the comparisons made this is, of course, not a Transformers or G.I.Joe license RPG. 2) The transformers-joes concept is a fairly new addition to the genre. Much more true to the giant-battling-intelligent-transforming-robot genre is the theme of the robots basically stomping the crap out of any human military forces sent their way. If the humans could face up to the Tyrants (the evil megalomaniacal warlike mechamorphs), why would they need the help of the Exiles (the courageous defenders-of-earth mechamorphs)? 3) In my experience and remembrances of the genre, there <b>are</b> a rare few instances of humans taking on the robots and winning. Wiley flesh-worms that get ahold of one of the robots' weapons, perhaps, or a prodigy technological genius that designs his own suit of battle armor or an electrical weapon that shorts out the robots . . . however, these are plot hooks and unique NPC concepts, not common occurrences. If there is room, we already have plans to include setting material that describes an elite military unit with just such capabilities. 4) As you make reference to by using the phrase "enough weapons/equipment," the validity of CR can seriously crumble in any game with high-tech weaponry. Give a mechamorph a human foe without any weapons, whether he's Snake-Eyes or not, and you end up with a Godzilla vs. Bambi replay. On the other hand, put a mook in the control seat of a humongous long-range auto-targeting cannon that can get through a mechamorph's DR, and the bot better duck for cover. We're therefore toying with the idea of including, just as there is a size-translation chart, a CR-translation chart that includes equipment CR bumps for humans with big guns. That's my shpiel. Thanks for the comments and feedback, we'll be sure to take it into consideration during the development process. [/QUOTE]
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