D20Dazza's PC Master Thread

Cold Truths (adopted PC after original player bowed out of the game)

Gerard Verita
Male Human Fighter 1
Chaotic Good

Str 15 +2 (8 pts)
Dex 14 +2 (6 pts)
Con 14 +2 (6 pts)
Int 10 -- (2 pts)
Wis 14 +2 (6 pts)
Cha 8 -1 (0 pts)

Hit Points 12 (1d10+2)
AC 18 [10, +4 armor, +2 shield, +2 dex], Touch 12, Flat 16
Init +6
BAB +1
Speed 30 (base 30, load 0/33, light)
Fort +4 [+2 base, +2 Con]
Refl +2 [+0 base, +2 Dex]
Will +2 [+0 base, +2 Wis]

Heavy Lance +3 melee (1d8+2, 20/x3, piercing)
Longsword +3 melee (1d8+2, 19-20/x2, slashing)
Dagger +3 melee (1d4+2, 19-20/x2, piercing)
Shortbow +3 ranged (1d6, 20/x3, 60 ft., piercing)

Medium humanoid, 5'6" tall, 165 wt, 27 yrs old
Black hair, gray blue eyes, tanned skin

Speaks common.

Skills (12 skill points)
+1 Intimidate 2cc rank, -1 Cha]
+6 Jump [4 ranks, +2 Str]
+4 Tumble [2cc rank, +2 Dex]

Feats
-Improved Initiative (level 1)
-Combat Reflexes (human)
-Quick Draw (fighter 1)

Human Traits
-Bonus Feat
-4 sp at 1st level, +1 sp per additional level

Fighter Abilities
-Bonus Feats

Chain Shirt (worn, 25wt, 100gp)
Heavy Wooden Shield (worn, 10wt, 7gp)
Explorers Outfit (worn, 8wt, -gp)

Longsword (belt left, 4wt, 15gp)
Dagger (boot right, 1wt, 2gp)
Heavy Lance (right shoulder, 10wt, 10gp)
Shortbow (left shoulder, 2wt, 30gp)
Quiver and 20 arrows (right shoulder, 3wt, 1gp)

Backpack (center back, 2wt, 2gp)
Bedroll (below backpack, 5wt, 1sp)

Waterskin- water (backpack, 4wt, 1gp)
Hooded Lantern (backpack, 2wt, 7gp)
Flask of Oil, 1 (backpack, 1wt, 1sp)
Flint & Steel (backpack, -wt, 1gp)
Trail Rations- 1 day (backpack, 1wt, 5sp)
Sacks, 4 (backpack, 2wt, 4sp)
Manacles (backpack, 2wt, 15gp)
Soap (backpack, 1wt, 5sp)
Whetstone (backpack, 1wt, 2cp)

Mule (8gp)
Pack Saddle (worn, 15wt, 15gp)
Silk Rope, 50 ft. (pack saddle, 5wt, 10gp)
Grappling Hook (pack saddle, 4wt, 1gp)
Spade (pack saddle, 8wt, 2gp)
Trail Rations- 5 days (pack saddle, 5wt, 2gp 5sp)
Waterskin- water (pack saddle, 4wt, 1gp)
Flask of Oil, 3 (pack saddle, 3wt, 3sp)
Winter Blanket (pack saddle, 3wt, 5sp)

Coins- 5gp, 20sp, 8cp (pouch, ??wt)

Personality: Hardened by the war, Gerard has a sharp edge to him. He is disillusioned, having been a soldier for a good deal of time has divorced him from others. He is a cynic and a hard man to sway from his sharp criticism.

Appearance: With broad shoulders and a short stout frame, many would mistake Gerard for a less agile man than he actually is. Only in the heat of a battle does his quickness come out. His skin is heavily tanned, possessing an almost leathery roughness, marred by the lighter twisting and winding of many scars. His black hair is cropped short, probably by his own dagger, and his gray blue eyes give many a chill.
 

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Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow: Skeleton Quest

Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow
Elf (Neo-skeleton) Fighter 1
Medium Undead
Alignment: Lawful Evil
Deity: Corellon
Region: Elven
Sex: Male
Height: 5’5”
Weight: 45 lbs
Skin: tatters of parchment like skin still cling to his bones

Hair: wisps of long blonde hair still stick to his head
Eyes: glow with an unholy Cyan light
Age: 3121

Str: 16 (+3) [10 points]
Dex: 22 (+6) [16 points] +2 racial, +2 no skeleton
Con: -
Int: 12 (+1) [4 points]
Wis: 6 (-2) [0 points] -2 racial
Cha: 8 (-1) [0 points]
* +2 Dex; -2 Wis

Racial Abilities
Immunity to sleep effects
+2 saving throw versus enchantment effects or spells
Low light vision
Weapon Prof: longsword, rapier, longbow and shortbow
+2 Listen, Search and Spot
Detect Secret and Concealed Doors Eaiser

Darkvision 60 feet.
Immunity to most mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain.
Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Negative energy (such as an inflict spell) can heal undead creatures.
The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, and all simple weapons.
Undead do not breathe, eat, or sleep.

Class Abilities
proficient with all simple and marial weapons
proficient with all armour and shields
bonus feat

Hit Dice: 1d10 (+1d12)
HP: 22
AC: 20 (+5 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 17, Flat-footed – 15
Damage Reduction 5/Bludgeoning
ACP: -1
Init: +10 (+6 Dex, +4 Improved Initiative)
Speed: 30ft

Saves:
Fortitude +2 [2 base, +0 Con]
Reflex +6 [+0 base, +6 Dex]
Will 0 [+2 base, -2 Wis]
Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities

BAB/Grapple: +1/+4
Melee Atk: +7 Dagger (1d4+3, 19-20/x2)
Melee Atk: +4 Long Sword (1d8+3, 19-20/x2)
Melee Attk: +7 Spiked Chain (2d4+3, x2) - 10' range, can be used for trip attacks - can drop chain to avoid trip AoO, +2 to disarm checks
Melee Attk: +7 Claw (1d4+3, x2)
Ranged Atk: +7 Long Bow (1d8, x3, 100')

Class Skills: 12+4
Climb 6 [4 ranks, +3 Str, -1 ACP]
Craft (weaponsmithing) 5 [4 ranks, +1 Int]
Handle Animal -1 [0 ranks, -1 Chr]
Intimidate 0 [1 ranks, -1 Chr]
Jump 6 [4 ranks, +3 Str, -1 ACP]
Listen 0 [+2 Racial, -2 Wis]
Ride 10 [4 ranks, +6 Dex]
Search 3 [+2 Racial, +1 Int]
Spot 0 [+2 Racial, -2 Wis]
Swim 1 [0 ranks, +3 Str, -2 ACP]

Feats:
Improved Initiative (bonus feat neo skeleton)
Weapon Finesse
Exotic Weapon - Spiked Chain

Languages: Common, Elven, Sylvan

Equipment

Wearing or carrying at hand
Long Sword - 15 gp (4lb) (Slashing)
Spiked Chain - 25 gp (10lb) (Piercing)
Dagger - 2 gp (1lb) (Piercing or Slashing)
Longbow - 75gp (3lb) (Piercing)
Studded Leather - 25gp (20lb)
40 arrows - 2gp (6lb)

In or on containers
belt
2 x pouch - 2gp (1lb)
whetstone - 2cp (1lb)
caltrops - 1gp (2lb)
flint and steel - 1gp (-lb)
3 flasks oil - 3sp (3lb)

Total weight carried – 51 lbs, light load.

Money
gp sp cp

~~~~~

Appearance: Tel is a very old, ancient even, elf. His bones are yellowed with age and cracked but have been reinforced with chains, clasps and rivets of metal and parts of his family armour still remain tied to his body. He wields a long sword with a serrated, flanged blade, elven runes etched down the length of the blade. His favoured weapon though is the pitted spiked chain that he carries draped across his shoulders. Rotten boots cling tenaciously to his feet and bits of rotting cloth lace his body. He wears a cloak of midnight blue with gold trim, the cloak is stained and dirty but otherwise whole. A black scabbard for his sword hangs at his side and a smaller balde is strapped to his thigh. A heavy chain with a heavy gold pendant hangs around his neck, the cloak is clasped with an ebon crow.

Personality:

Background:
 
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