buzz
Adventurer
Sorry to start yet another revised 3e thread, but I figured this was different enough, and I was going to post about this even if I hadn't heard the news.
The bits from d20M I'd like to see show up in a 3e revision:
1. Delay. So glad they eliminated the -10 thing and simplified the rule.
2. Stabilize. I really prefer the idea of making a Fort save to stabilize to the flat 10% in 3e.
3. Jump. Making Jump a normal skill check versus a distance DC makes a lot more sense to me than the original "roll to see how much voer 10 feet you jump" thing.
4. Extended skill descriptions. I really like the "Try again?" entries and the specifics about what type of action each skill is. I also like that a lot of 3e "options" (like using Hide to shadow people) made it into core skill descriptions.
5. General clarity. This was also true of Cthulhu d20; more recent books have simply explained a lot of problematic areas (like AoO's) a lot more clearly and succinctly.
Anyway, those are my thoughts.
The bits from d20M I'd like to see show up in a 3e revision:
1. Delay. So glad they eliminated the -10 thing and simplified the rule.
2. Stabilize. I really prefer the idea of making a Fort save to stabilize to the flat 10% in 3e.
3. Jump. Making Jump a normal skill check versus a distance DC makes a lot more sense to me than the original "roll to see how much voer 10 feet you jump" thing.
4. Extended skill descriptions. I really like the "Try again?" entries and the specifics about what type of action each skill is. I also like that a lot of 3e "options" (like using Hide to shadow people) made it into core skill descriptions.
5. General clarity. This was also true of Cthulhu d20; more recent books have simply explained a lot of problematic areas (like AoO's) a lot more clearly and succinctly.
Anyway, those are my thoughts.