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<blockquote data-quote="Lu Wei Fong" data-source="post: 1336340" data-attributes="member: 15954"><p>197) Ever wonder why there are so many 'crazed/mad wizards' running around causing all kinds of magical mayhem for apparently no reason? Well, it turns out that arcane magic is as much a disease as a system of mystic lore. Many of those who practice magic eventually become mentally unstable for some reason. No one knows how or why magic has such an effect, but it's results have been witnissed enough times for people to start asking questions. In addition to the obvious danger to any Arcane spell-casting PCs in the group, the call has gone out to discover not only the nature of this enigma, but any possible cure to it as well (if a cure even exists). Of course, this news will probably cause all manner of magical bans to spring up across the lands in addition to any number of other interesting changes...</p><p></p><p>198) The Tarrasque's most bitter and formidable foes are the world's dominant family of Red Dragons. In one of their innumerous conflicts, they have entered the territory of a major population center of your choice. Their struggles have already destroyed several villages and now they threaten to trample the capitol in thier next skirmish. Both sides will ask the PCs party to aid them in defeating the other. The fate of the capitol city and innumerous lives are hanging in the balance. The PCs choice; whether to take sides, try and find a way to neutralize both, or just ignore it, could potentially save or ruin the nation and end or inflame a centuries-old conflict. Not to mention the moral dilema of which is the lesser of two evils. </p><p></p><p>199) One of the PC's longtime friends and allies is in possession of a curious talisman that they've had since childhood. As long as they can remember, they've never been able to get rid of it. If they leave it on a table, it will appear in their pocket, if they give it to someone, it is around their neck when they wake the next morn. Recently, said friend, along with several other people, encountered a Necromancer of diabolical intent. However, when the Necromancer summoned some undead, they not only ignored his orders, but bowed at your friend's feet. Terrified, the Necromancer fled. Now your friend is in the constant company of these undead...</p><p></p><p>200) All wooden contructions of any kind in the local town have begun to revert to their origional form, growing branches, roots, leaves, etc...</p></blockquote><p></p>
[QUOTE="Lu Wei Fong, post: 1336340, member: 15954"] 197) Ever wonder why there are so many 'crazed/mad wizards' running around causing all kinds of magical mayhem for apparently no reason? Well, it turns out that arcane magic is as much a disease as a system of mystic lore. Many of those who practice magic eventually become mentally unstable for some reason. No one knows how or why magic has such an effect, but it's results have been witnissed enough times for people to start asking questions. In addition to the obvious danger to any Arcane spell-casting PCs in the group, the call has gone out to discover not only the nature of this enigma, but any possible cure to it as well (if a cure even exists). Of course, this news will probably cause all manner of magical bans to spring up across the lands in addition to any number of other interesting changes... 198) The Tarrasque's most bitter and formidable foes are the world's dominant family of Red Dragons. In one of their innumerous conflicts, they have entered the territory of a major population center of your choice. Their struggles have already destroyed several villages and now they threaten to trample the capitol in thier next skirmish. Both sides will ask the PCs party to aid them in defeating the other. The fate of the capitol city and innumerous lives are hanging in the balance. The PCs choice; whether to take sides, try and find a way to neutralize both, or just ignore it, could potentially save or ruin the nation and end or inflame a centuries-old conflict. Not to mention the moral dilema of which is the lesser of two evils. 199) One of the PC's longtime friends and allies is in possession of a curious talisman that they've had since childhood. As long as they can remember, they've never been able to get rid of it. If they leave it on a table, it will appear in their pocket, if they give it to someone, it is around their neck when they wake the next morn. Recently, said friend, along with several other people, encountered a Necromancer of diabolical intent. However, when the Necromancer summoned some undead, they not only ignored his orders, but bowed at your friend's feet. Terrified, the Necromancer fled. Now your friend is in the constant company of these undead... 200) All wooden contructions of any kind in the local town have begun to revert to their origional form, growing branches, roots, leaves, etc... [/QUOTE]
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