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<blockquote data-quote="Lu Wei Fong" data-source="post: 1339059" data-attributes="member: 15954"><p>210) When on one of their innumerous journeys, the PCs encounter someone trudging destitutely along the road. At first the person seems little more than a beggar; garbed in rags, dejected posture, features barely discernable under a mask of dirt and grime. Then the PCs see that it's actually <u>insert name here</u>, one of the world's most renowned and beloved heroes. His/her eyes gaze in hopeless horror at nothing as they weep ceaslessly. . . </p><p></p><p>211) The PCs have been in the service of the Kingdom of _____ recently, aiding in their decades-long border wars with the savage Orc tribes of the North. One of the PCs long-time rivals (who they've oft suspected of treachery) was recently knighted by the Kingdom. Now the PCs have been placed under their rival's direct command. (Note that insubordination is punishible by death in this kingdom. . .)</p><p></p><p>212) The cheif druid of a nearby Centaur tribe has recently fallen in love with one of the PCs. Her infatuation was such that she left her villiage to follow the Player. In her absence a Bugbear cete devestated the tribe which, without the druid's aid, was virtually slaughtered. The scattered survivors have blamed the ruin they suffored on the PCs and are actively seeking vengeance. </p><p></p><p>213) The PCs are saved from certain death by a lone Beholder. The creature claims that it has fled the cruel and depraved pit that bred it. It says it's seeking redemption and wants to learn healing arts and then offer its services to those who need them. The benevolent beholder then beseeches the players to aid it in it's quest.</p><p></p><p>214) The PCs hear of an Elven Kingdom not too far away that is in some kind of crises. Apparantly there's some mysterious renegade roaming their lands slaughtering everything in his path. He's already skirmished with entire troupes of the kingdoms warriors and rangers, beating them soundly every time. What few survivors there are describe him as a lithe human who weilds a katana with near-blinding speed. The royalty are in a panic and no one can figure out what's driving him. </p><p></p><p>215) The players learn of a dense archipeligo to the south that is reputedly where the tomb of the only god ever slain (and by a mortal, at that!) is hidden. The whole island chain is a vast puzzle that leads to the site. Riddling gargoyles give clues as to the next steps and all manner of hazard lie in wait, as tests of the worthieness of those who would dare to venture there. Not to mention all the dire sharks that infest the decievingliy clear and placid waterways.</p></blockquote><p></p>
[QUOTE="Lu Wei Fong, post: 1339059, member: 15954"] 210) When on one of their innumerous journeys, the PCs encounter someone trudging destitutely along the road. At first the person seems little more than a beggar; garbed in rags, dejected posture, features barely discernable under a mask of dirt and grime. Then the PCs see that it's actually [U]insert name here[/U], one of the world's most renowned and beloved heroes. His/her eyes gaze in hopeless horror at nothing as they weep ceaslessly. . . 211) The PCs have been in the service of the Kingdom of _____ recently, aiding in their decades-long border wars with the savage Orc tribes of the North. One of the PCs long-time rivals (who they've oft suspected of treachery) was recently knighted by the Kingdom. Now the PCs have been placed under their rival's direct command. (Note that insubordination is punishible by death in this kingdom. . .) 212) The cheif druid of a nearby Centaur tribe has recently fallen in love with one of the PCs. Her infatuation was such that she left her villiage to follow the Player. In her absence a Bugbear cete devestated the tribe which, without the druid's aid, was virtually slaughtered. The scattered survivors have blamed the ruin they suffored on the PCs and are actively seeking vengeance. 213) The PCs are saved from certain death by a lone Beholder. The creature claims that it has fled the cruel and depraved pit that bred it. It says it's seeking redemption and wants to learn healing arts and then offer its services to those who need them. The benevolent beholder then beseeches the players to aid it in it's quest. 214) The PCs hear of an Elven Kingdom not too far away that is in some kind of crises. Apparantly there's some mysterious renegade roaming their lands slaughtering everything in his path. He's already skirmished with entire troupes of the kingdoms warriors and rangers, beating them soundly every time. What few survivors there are describe him as a lithe human who weilds a katana with near-blinding speed. The royalty are in a panic and no one can figure out what's driving him. 215) The players learn of a dense archipeligo to the south that is reputedly where the tomb of the only god ever slain (and by a mortal, at that!) is hidden. The whole island chain is a vast puzzle that leads to the site. Riddling gargoyles give clues as to the next steps and all manner of hazard lie in wait, as tests of the worthieness of those who would dare to venture there. Not to mention all the dire sharks that infest the decievingliy clear and placid waterways. [/QUOTE]
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