trancejeremy
Adventurer
Champions/Hero pretty much refutes the idea that a game using only d6s would be simpler. I think 4th edition was what, 500 pages?
But the big difference is it makes the probability curves non-obvious.
Like Traveller (the original), it was based around rolling 2d6, and then needing to throw a certain number of them, usually 7.
What are the odds of that? It's not hard to figure out if you make a little table, but it's not obvious compared to linear odds, if you are rolling a d20
And then GURPs (and the Fantasty Trip before that) took it a bit further, rolling 3d6 vs a target number.
OTOH, D6 (from West End Games) had you rolling lots of dice (3-5 usually, sometimes up to 10), adding them up and comparing to a fairly high target number (10-31)
The real problem that had was they found that a lot of gamers simply couldn't add up dice very well. So they came out with a variant system (for their Hercules/Xena game) using picture dice
But the big difference is it makes the probability curves non-obvious.
Like Traveller (the original), it was based around rolling 2d6, and then needing to throw a certain number of them, usually 7.
What are the odds of that? It's not hard to figure out if you make a little table, but it's not obvious compared to linear odds, if you are rolling a d20
And then GURPs (and the Fantasty Trip before that) took it a bit further, rolling 3d6 vs a target number.
OTOH, D6 (from West End Games) had you rolling lots of dice (3-5 usually, sometimes up to 10), adding them up and comparing to a fairly high target number (10-31)
The real problem that had was they found that a lot of gamers simply couldn't add up dice very well. So they came out with a variant system (for their Hercules/Xena game) using picture dice