Dad's Proud Moment: Running for the Kids

RobShanti

Explorer
Okay, folks...we are through the looking glass:

Tomorrow, Saturday, is usually the day I take the kids (ages 8, 7 and 5) to the beach, but it's going to be a rainy Saturday. What to do, what to do?

During a commercial for the cartoon "Adventure Time" -- which frequently makes references to tabletop roleplaying games (catch it if you haven't already), I asked the kids what they'd like to do tomorrow...and subtly suggested maybe playing a roleplaying game. They eagerly registered a positive answer.

This will be the first time I have played an RPG with my children. It's something for which I've been patiently waiting for 8 years...the time has come. (*dabs tears*) We are through the looking glass, people.

So I asked them what they'd like to play if we were to play a roleplaying game.

My 7-year old daughter FIRST said she wanted to play a dragon, but then later changed her answer to "fairy" when she heard her siblings' responses.

My 8 year-old son was next, and said he wanted to play Gandalf (I read them The Hobbit, and am now reading them Fellowship of the Ring). I suggested his playing a wizard *like* Gandalf, and he agreed.

My 5-year-old daughter said she wanted to play a Princess.

So....I'm going to run for them TOMORROW! This is as exciting as the day I took my son to see Star Wars in 3-D a couple of years ago. I'm so happy.

And for the game, I'm going to be using (DRUM ROLL........) FATE Accelerated!!!!!

So...if anyone has any suggestions for any kid-friendly adventure seeds, I'd be very grateful for your assistance. I notice that a lot of kids cartoons center around a "rescue" scenario (avoiding violence as the main conflict), so that's always an option, but I'd be happy to hear what anyone might suggest.

W00t!!!
 

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Okay, here's what I'm thinking, based on some ideas suggested by friendly members of the FATE Yahoo!Group:

An evil dragon has kidnapped the princess's parents with demands for all the gold and magic (arcane or faerie) in the kingdom as ransom. Do they hand it over or try another solution?

Complicating this is that the kingdom of Human subjects is being pestered by Goblin hordes (well...10 goblins). The PCs will have to negotiate a peace between the two communities: the Humans want to use the land to farm...the Goblins have used it to hunt for centuries, and a few Humans have been accidentally injured.
- the PCs will have to get the Giant Eagles to help them find the Goblin lair, but the Eagles need help with their own Troll problem
- When they finally find the Dragon lair, it'll be a Riddles-in-the-Dark scenario (Bilbo vs. Gollum in The Hobbit), or they'll have to release the Dragon from an ancient curse (perhaps curing the dragon from a lust for gold and magic), akin to removing the thorn from the lion's paw.

The setting may end up being a "patchwork" geography, depending on how chaotic the kids' ideas are for the setting.

Other subthemes will involve:
Exploration: finding a new pass through the mountains because the old one was destroyed by an earthquake
Rescue: ....
Mystery: a mysterious forest has appeared overnight (what's up with that?)
Challenges: crossing rivers or other natural hazards, although wild animals and unnatural beasts may play into it if the kids want

Anyone have any other ideas?
 

Well, the kids and I played a roleplaying game together for the first time today! FATE Accelerated Edition (FAE), set in a sword-and-sorcery setting.

My eight-year-old son played a tall, blue-skinned, half-dragon White Wizard named Rockbert (his High Concept) whose dragon side of him is taking over his body (his Trouble) and who is a collector of junk (his Aspect). Rockbert's Stunt is that he has developed a spell called "Rockbert's Magic Spring Bounce" in which, using an old spring from his junk collection as a focus, he can, once per game session, spring over any obstacle or physical barrier. (Careful 1, Clever 0, Flashy 1, Forceful 3, Quick 2, Sneaky 2).

My 7-year-old daughter played a purple-skinned, pink-haired, winged rainbow fairy named Trinity (her High Concept) who has run out of "stuff" to make rainbows (her Trouble) and who is very nice to everybody (her Aspect). Trinity's Stunt is that when she sings, she gets a +2 to Flashy attempts to Overcome Obstacles. (Careful 2, Clever 1, Flashy 3, Forceful 0, Quick 2, Sneaky 1).

My 5-year-old daughter played Princess Aurora, the pink-gown-clad, blonde-haired, blue-eyed Princess of Flame Castle who wears a magic crown adorned with a circle of jewels (her High Concept) who can't find her mom and dad, the king and the queen (her Trouble), and who can use her magic crown to create sparkles and fireworks (her Aspect). Princess Aurora's Stunt is her Crown of Light, once per game session she can touch the jewels of her crown to create a flare of sparkles and fireworks that can temporarily blind opponents within sight of it.

Episode 1: Kingnapped!

Rockbert the blue-skinned half-dragon White Wizard walked the lonely path to Flame Castle when a large wolf jumped out of the woods and into his path, snarling and drooling. Rockbert whistled a summoning spell, which reached the ears of a Rainbow fairy of the wood. She whistled in return as she took flight, racing across the wood toward the White Wizard. The wolf lunged, and bit at Rockbert, biting hard into his forearm. Rockbert drew back with his large fist and struck at the wolf freeing himself from the creature's maw, though failing to harm the beast. Trinity the Rainbow fairy arrived and sprinkled pixie dust on the wolf to levitate him harmlessly out of the way. The creature bounded away from the pixie dust, though some fell on the wolf's hindquarters. The wolf's rear paws levitated off the ground while it scratched, whimpering, at the ground with its forepaws. Rockbert and Trinity took the opportunity to flee to Flame Castle.

The White Wizard and the Rainbow Fairy found the castle empty, save for the young Princess Aurora, who could not find her parents, the king and the queen. Rockbert, who had long been an advisor to the king and queen, knew of a secret dungeon beneath the castle, and rolled aside a large rug to reveal a trap door hidden in the floor that the princess never knew about. Rockbert opened the door and he and Princess Aurora descended the stairs to the dungeon, where he interrogated the prisoners about the whereabouts of the denizens of the castle. One of the prisoners, a highway robber, informed them that the previous morning, something rattled the castle to its foundations. A loud smashing sound could be heard, even down in the depths of the dungeon, and the cries of the king and queen could be heard fading in the air.

Meanwhile, Trinity flew out a castle window and saw one of the castle towers smashed. She flew closer to investigate and saw enormous claw marks, like those of a great dragon. Immediately Trinity flew into the nearby forest to a large cave she could see from her lofty position, in hopes of finding some trace of the king and queen and their dragon captor. Instead, she flew head first into the soft belly of a small gnome named Grumbledörf, who recognized her as a Rainbow fairy. Trinity asked Grumbledörf if he knew anything about the dragon and he gasped in response and hustled her inside the safety of the cave. There, he told her in whispers that a terrible dragon lived over the mountains to the north, but inquired why she would want anything to do with the dread beast. Trinity explained that the dragon had kidnapped the king and queen of Flame Castle, and that she and the princess and a White Wizard wished to save them. Grumbledörf cautioned her against such a dangerous quest, but warned that if she must go, to avoid looking the dragon in the eye lest she fall under his hypnotic spell. Grumbledörf then gifted Trinity a map of the land that would help them find their way to the dragon's mountain lair. Trinity thanked Grumbledörf and sped back to her friends.

Back at Flame Castle, Trinity found the trap door in the floor open and sped down find Rockbert and Princess Aurora questioning the prisoners. She informed them of what Grumbledörf had told her about the dragon's mountain lair, his hypnotic glare, and the map. The highwayman prisoner told them that they would need magic swords to slay a dragon, and promised to take them to a cache of magic swords if they would agree to release him from his cell. Trinity refused to trust the villain, and instead gave him some magic bread crumbs to eat until they returned. Rockbert led Trinity and Princess Aurora out of the dungeon and took a longsword and short sword from over the hearth. His noticed that the magic runes on the short sword identified it as a flaming sword, and he gave it to Princess Aurora to wield. Suitably equipped, they left Flame Castle and began their long journey toward the northern mountains.
 

Sounds like a great game! The half-levitating wolf must have been hysterical!

I wonder what sort of troubles they'll face on the way to the mountains? Have you thought of taking some motifs from fairytales? If your kids are at all familiar with them, there's always scenarios like "the old woman who can't"... carry water in her bucket, get her animal down from a tree, etc... If properly assisted, of course, she gives aid to her helper. If teased or provoked, instead she curses them with some dramatic trouble. these sorts of things often happen in threes in fairytales.

Of course, there's always a woods full of evil spiders, a river that needs to be crossed or navigated, and perhaps a sleeping giant who must be sneaked past!
 


Chapter 2: Ogres for Hire!

Rockbert the blue-skinned half-dragon White Wizard, Trinity the purple-skinned Rainbow Fairy, and Princess Aurora of Flame Castle followed the Fiume River north, and, along the way, found a tributary running low on water. A man lay, weakened, by the river bank, starving and dying of thirst. He introduced himself as Bennet and told Trinity that the tributary had been dammed and that his fellow villagers, in the neighboring village of Borgo, have not been able to grow food or carry enough water back to feed their families. Trinity cast a levitation spell on Bennet and she and Princess Aurora brought him back to the village while Rockbert ran upriver to find the dam. The villagers were surprised and frightened to see Bennet levitating into the village, but were pleased to meet Princess Aurora and her fairy companion.

Meanwhile, Rockbert found the dam and saw that it was built with boulders and logs that were too numerous and large for even him to move. He believed that it would take at least a few ogres to build such a thing, and knew there to be ogres living in the hills nearby. He traveled into the hills to find them, and before long, spotted the smoke of a campfire rising from the hills. Taking a position on a lofty hilltop, he spotted a trio of ogres below, eating an antelope. He overheard them discussing what they were going to do with their gold that was given to them by the Goblins as payment for building the dam. When the ogres’ conversation turned to raiding a nearby town, Rockbert jumped out of hiding with his sword and charged the ogres. As they rose from their seated positions to engage him, Rockbert whistled his summoning spell to call for Trinity and Princess Aurora. From the village of Burgo, Trinity and Princess Aurora heard Rockbert’s call and came running to help him. Trinity used her pixie dust to levitate the ogres and hang them by their collars on the branches of the trees.
 

Chapter 3: Cove of Horrors!

Rockbert the blue-skinned half-dragon White Wizard, Trinity the purple-skinned Rainbow Fairy, and Princess Aurora of Flame Castle had the Ogres in a compromising position, hanging by their collars from the trees! They struck a deal: the Ogres would remove the dam if Rockbert, Trinity and Princess Aurora brought them the treasure chest hidden inside the abandoned cove of the dread pirate Nerossa! Rockbert, Trinity and Princess Aurora agreed to this arrangement on one condition: the Ogres remove half the boulders now as a show of good faith. Both parties agreed to the terms and Trinity let the Ogres down from their lofty positions. They all walked to the riverside, and worked together to remove half of the boulders. The Ogres then drew a map in the dirt leading to the abandoned cove of the dread pirate Nerossa in the hills. Rockbert, Trinity and Princess Aurora followed the directions and came across a pack of wolves. The wolves chased them and they ran as fast as they could to the cave mouth. When they entered the cave, the wolves stopped, not daring to go any further!

The cave tunnel was hidden by many hanging cobwebs. Rockbert cast a magical light spell with his wand, but the dusty cobwebs cast too many shadows to see properly. Rockbert tried cutting the cobwebs with his longsword, but the webs were so strong and sticky, that even the half-dragon became entangled and could not free himself! Princess Aurora lit her flaming sword and cut down the cobwebs, freeing Rockbert. She cut their way through the tunnel which ended in a waterfall. Passing through the waterfall, they found the tunnel continued, and a great stone door sealed behind them, preventing them from turning back. Further down the tunnel, a loose tile in the floor hid a pit trap, and Rockbert fell in. The bottom of the pit was dark, so Princess Aurora held her flaming short sword over the edge so Rockbert could see. Dozens of skeletons littered the bottom of the pit. One of the skeletons got up, and just as it lunged toward Rockbert, Trinity used her pixie dust to levitate him out to safety.

Continuing down the tunnel, they came to a wide staircase. As they reached the middle of the stairs, the steps collapsed into a slide, and they all slid back down into the pit, crushing the animated skeleton. Trinity was able to fly out of the way of the pit, and used her magic to levitate her friends out of the pit and to the top of the collapsing stairs. At the top of the stairs, Rockbert found a ladder leading to a trap door in the ceiling. He climbed up to examine the area for more traps, and found that the ladder led to a dusty room with no features except for an archway leading further into the cove. Rockbert beckoned for his friends, and Princess Aurora and Trinity began their ascent toward the dusty room . . .
 

Wow, I can't believe it's been almost two years since the kids and I played RPGs! We started fresh with a new set of characters, and my friend Michelle joined in in the second session of our new sword & sorcery FATE Accelerated game. I think we're going to see this one through to the end (maybe 4 sessions in total) before starting a zombie apocalypse game by popular demand. For now, however, here is our new S&S game:

Dramatis Personae:
Rumbus the Ratkin Assassin
Arbor the Tree Fairy
Sara the Cat Púca
Fierfanil the Elven Bowmaiden

EPISODE 1: The Tree-cutter's Transgression

A very long time ago, in the far-away town of Borgo, there lived a Ratkin -- an anthropomorphic rat -- named Rumbus, who was raised by thieves and lived as a town beggar. When hiding in the alleyways one night, he befriended a cat named Sara, who sometimes liked to rummage through the trash for her dinner, and sometimes was a human being. The burgomaster of Borgo had hired a very rich lumber miller named Collin van Vander to cut down the trees of the forest of Bosco. What they didn't know -- or maybe didn't care about -- was that Bosco was an enchanted forest.

A tree fairy named Arbora, who lived in the enchanted forest of Bosco, enlisted the help of Rumbus and Sara to stop Collin van Vander from deforesting the enchanted woods. The tree fairies of Bosco noticed that their magic was diminishing as more and more trees were felled.

Arbora, Rumbus and Sara found Collin van Vander's lumberjack operation on the edge of the enchanted wood, and confronted him about the effects of his logging on the denizens of the wood. Not wanting his profits to suffer, Collin van Vander sent his lumberjack sidekick Buzz, a beaver-man with a mechanical jaw, and his clockwork lumber-jack and beaver thugs to stop Rumbus, Arbora and Sara. Rumbus used his double-sided, spring-blade sword; Arbora used her fairy magic; and Sara used her sharp claws, to protect themselves from Collin's thugs. When he realized that the forest friends would not be bullied, he was ready to listen. Diplomacy prevailed, and together, they devised a plan to keep Collin's logging industry rolling without encroaching on the enchanted woods. The burgomaster was relieved that he was no longer earning the enmity of the denizens of the enchanted wood, and invited the forest friends to a great feast to celebrate a new era of amity between Bosco and Borgo.

EPISODE 2: The Elf Queen's Quest

Returning to the enchanted wood of Bosco from the feast in the village of Borgo, Rumbus, Arbora and Sara found themselves surrounded in the tall grass! Elven children appeared and beckoned them to follow them because they needed help. The elflings led the forest friends into the elven stronghold of Follettia, where elf-maids and their young watched their arrival from the tree-bridges. Many joined the procession until it included nearly the entire population of Follettia -- all women and children. Arbora asked where the elf-maids' husbands were, and they simply pointed to the great hall of Queen Effluviel, where she sat on a high throne, with an empty throne next to her. The great hall was entirely empty save for the queen and her champion, the young Fierfanil, a sword-dancer and archer who carried the heirloom swords of her own mother, even in the queen's hall!

Queen Effluviel explained that all the elven menfolk had been taken by the Goblin King of the Caverns of Chaos, as had any of the womenfolk who attempted to rescue them, save Fierfanil, who had managed to evade capture and return. The trees and small animals of the enchanted wood had whispered to Effluviel of the "Friends of the Forest" who had stopped the loggers, and the queen beseeched them to help her warrior-maid to save the elven menfolk. Rumbus, Arbora and Sara all agreed, and they departed with Fierfanil, who made a magical map for them to follow.

The path to the Caverns of Chaos was fraught with many dangerous obstacles, the first of which was Gola Ravine. Though the ravine was deep, many enormous stalagmites and buttes jutted up from its depths, providing a possible way across. Rumbus used his prehensile tail; Sara used her cat-like pounces, Arbora used her fairy wings, and Fierfanil used her elven agility to cross from butte to butte. Though Rumbus and Sara made it quickly to the far side of the canyon, two giant Venus flytrap plants struck from below, before Arbora and Fierfanil could do the same, and one of them clamped down on the hem of Arbora's leaf-skirt, holding her in place. Her companions came to her aid, pouncing back into the canyon and onto the stalk of the motile plant-monster. Sara used her claws to cut Arbora free of its spiky maw, and Rumbus used his spring-sword to cleave the stalk, causing it to fall and bridge the gap to the other side of the ravine. But the thing was still alive and ready to chomp! Fierfanil let fly two arrows, cleaving the biting bud in twain and severing it from its stalk. The entire company reached the far end of the ravine, but the other carnivorous plant loomed toward them with its maw wide open! They turned and ran for their lives away from the ravine...and toward the Caverns of Chaos!

EPISODE 3: The Marshes of Madness

Soon the rocky terrain underfoot turned to wetlands and, as the droopy willow trees of the swamp enveloped the travelers, they knew they had reached the Marshes of Madness. Before long, they had lost all visibility to the swarms of insects, the thick miasma, and the dark shadows of the thick overhead canopy. Fierfanel the bowmaiden let loose a wildly spiraling arrow into the canopy, sending a shaft of light down. Sara, in cat form, climbed the tree limbs to peer through the newly made hole and saw, beyond the edge of the marsh, several miles ahead, a great crater in the ground pocked with the cave mouths of the Caverns of Chaos! Arbora the Tree Fairy attempted to enchant the leave of a giant bladderwort plant to use as a flying carpet, but her enchanted sawdust was damp and clumpy in the dampness of the swamp, rendering her fairy magic all but useless. Rumbus gnawed down a tree, shedding enough shafts of light on the swamp floor to allow the party to safely travel for a time.

Eventually, the travelers came to a swamp creek, and crossed via some rocks and floating logs strewn across its breadth. Some of the logs turned out to be alligators, however, and the party was soon taking up arms as they balanced over the stagnant water to fend off the toothy maws of the creatures. They soon dispatched them, however, and made their way to the other side of the creek. Fierfanil's Elven parkour, Sara's feline agility, Rumbus's careful perambulation, and Arbora's agile fairy wings carried them successfully through the labyrinthine terrain with remarkable celerity.

Just as the travelers reached the edges of the Marshes of Madness, a giant dragonfly burst through the willow branches in a frantic flight directly at them! Sara, in cat form, slipped underneath the buzzing beast, flustering it. Arbora flitted out of its flight path, causing it to barrel roll. Fierfanil flipped over its fluttering form, tangling it in the willow branches, and Rumbus rolled underneath it, razoring it thorax with his double-sided spring-blade sword. The giant dragonfly took a nose dive into the muck, struggling to free itself. Suddenly, out of the foliage emerged several grizzled Lizardfolk dragonfly-riders and a young, steedless warrior-in-training who quickly took the opportunity to tackle and harness the downed dragonfly as his band of fellow riders expressed their gratitude to the Ratkin for his assistance. In recompense, they led the travelers safely through the remainder of the Marshes of Madness to the rocky expanse that separated it from the great crater, its deep walls pocked with the gaping cave mouths that led to the Caverns of Chaos!

 
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