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Daeron's Journals (the Return)

Daeron's Journal 48

Daeron's Journals #48

**Notes to follow**

My dearest Aldar,

Lost and sunken cities have been a part of folklore for millennia. Given my people’s history and beliefs about our origins, I’m sure you can guess how excited I was when Father Baer’s magics told us there was, indeed, a sunken elven city under the Sunless Sea. We set sail, and I tried not to show just how excited I was, for I had fears about it as well.

Father Baer had somehow cast his spell so that Amahd was the one actually receiving the benefit of its knowledge. Since he has knowledge of mathematics and triangulation for purposes of navigating, as our trip continued, he was able to judge the distance to the city by calculating how far we were traveling vs how much the angle of the line down to the city sharpened. A neat bit of thinking, that, if I do say so myself. My only regret is that, since we will be out on the water for a bit of time, Taine and Ekki have remained back on shore, promising to keep themselves safe.

As we were approaching Amahd’s approximation of where the city would be, about half a day after we set out, he suddenly cried out to us to hit the oars and backstroke. We did so, and he explained that he could tell the water was becoming shallow. We noticed after a time that it was warm and bubbling here and there, too. There must be activity under the water similar to what we have encountered back on the island we explored to the south. We asked Jeleneth to guard the ship and give us some kind of signal if anything went wrong, and we prepared to explore.

Amahd went first and came back with tales of crumbling ruins under the water, as well as albino fish swimming nearby. I was surprised; these were the first fish we’d seen in the Sunless Sea. Heric used his air-bubble necklace and his ring of free movement to be able to breathe and cast underwater, while Zerai took the form of a kuo-toa. Amahd, of course, was not inconvenienced in any way. Father Baer cast spells of water breathing on Silvermane, Naidaushas, himself, and myself, as well as a spell of free action on Naidaushas to make sure he could fight easily. I did not mind being unable to cast spells, for my items mostly work by will, and I was able to fight, albeit awkwardly.

As we explored the city, we came to a dark realization that confirmed my fears. A spider motif became obvious, and it was clear we were in a city that had once been ruled by the avathari.* I cannot say what Silvermane or Naidaushas were thinking, but I felt that we should explore. If nothing else, it would be a chance to put an end to any that remained.

We found a large temple-like building and prepared to enter it. As we approached, however, a translucent figure emerged, black of skin and female. At once, I recognized it from our legends – a baione sidhe, known to humans as a banshee. She let out a terrible wail, biut our stalwart party fell prey to neither the fear of her nor the legendary death magic it unleashes. Silvermane and I were on her in an instant, hacking at her with our weapons. She retreated, and Father Baer swam after her, preparing to try and turn her…when everything went wrong.

Two massive tentacles came out of the darkness of the temple and ensnared myself and Silvermane. I was able to wrench free after a moment, but Silvermane was still bound. I began to penetrate the temple, hoping to find whatever was at the center of these tentacles and put an end to it. The monster within was truly huge, like a nightmare squid, and later, Amahd told us a tale of these creatures, called Kraken. For that moment, I saw it only as an enemy. My companions were soon near me, but its many smaller tentacles seemed determined to squeeze the life out of us. I was dimly aware of Zerai and Hric both blasting it with beams, but then I was entangled again and could not get free! Suddenly, I was atop its central body. I realized that Zerai had somehow teleported me close to the creature, and I struck it several telling blows. More rays from Heric struck it, and then it had me entangled again. And then a simple magic missile from Heric ended its foul life. **

After recovering, we decided to alter our procedure a bit. Heric took on the form of a kuo-toa and gave me his necklace to allow me to talk and cast underwater, and then he transformed Father Baer into one for the same reason. We must make an odd sight, but, still, we pressed on. The monster had a treasure trove which we’ve not yet had a chance to count, but which looks like it will refill our coffers nicely. Through exploring the various chambers of the temple, we found little else of value except a magickal helm which Amahd says can help someone see and breathe underwater. Silvermane confirmed that it was helping him see better, but he could not figure out how to invoke its water breathing powers. We will rectify that soon.

We tried several other buildings, but there seemed little else, until we found what must have been the city’s docks before it sank. There, in a closed building, we found a strange golden cylinder. Once we were able to open it, slow experimentation from Zerai and Heric determined that it was, apparently, some kind of machine that imitates a lobster, allowing for underwater travel, combat, and exploration. Even as I pen this on the boat, they are experimenting with making it dive and rise, as well as moving about. It appears to be faster backwards than forwards…which is interesting, if not terribly useful. ***

Well, they are telling me they are ready to continue exploring, so I shall sign off. Sorry for the water stains. Wish us luck.

Your loving uncle,

Daeron

* The avathari, if it needs to be said, are the dark elves. Given that Silvermane is 1/4 drow, we knew there'd be no happy welcome for him, either.

** Ace says a lot of things like, "The kraken is looking really badly wounded," or "The kaken is on its last legs." When we heard that, given that everyone but Heric and Zerai were entangled, I said to Heric's player, "Nail him with a magic missile!" When it worked, however, it still got a big laugh from everyone. The mighty kraken, slain with the lowliest of spells. :)

*** The funny thing was that we'd been discussing the possible appearance of an Apparatus of Kwalish in my own campaign.

- Andy
 

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Re: Daeron's Journal 48

Aethan said:

*** The funny thing was that we'd been discussing the possible appearance of an Apparatus of Kwalish in my own campaign.

- Andy

See, that's one of those goofy magic items that I just could not have in a serious campaign. It's like the Swiss Army rod of Lordly Might.

Aethan, is this an ongoing campaign or is it already finished?
Are you going to hit the city soon? Or is the plan to explore the whole sea?

Can't wait.
 

Re: Re: Daeron's Journal 48

Broccli_Head said:


See, that's one of those goofy magic items that I just could not have in a serious campaign. It's like the Swiss Army rod of Lordly Might.

Aethan, is this an ongoing campaign or is it already finished?
Are you going to hit the city soon? Or is the plan to explore the whole sea?

Can't wait.

I love those goofy, old-school magic-items. Got a big soft spot for them.

This campaign is on-going, which is why there are occasionally delays when we don't play.

We are currently (as of 5/8) exploring the Isle of Shadows. We're trying to go up another level or two before going up against Great Shaboath.

- Andy
 

Daeron's Journals #49

Daeron's Journals #49

**Notes to follow**

My dear Aldar,

Not much to report. Much time seems to be passing, but little seems to be getting accomplished, which is frustrating.

We explored the rest of the sunken city, and nothing else of great interest was found, so we set forth once again. After sailing south to pick up Taine and Ekki, we sailed along the coast, seeking a place marked on our map as The Isle of Shadows.

I am not keen on this visit, but it's clear that several of the others are very anxious to do so. Our map indicates that undead are here...servants of some dark and forgotten god. The others seem to suspect that we will run into hordes of minor undead. I am fearful from the fact that our map describes them as "laid to rest" that there will only be a few, and they will be very powerful. Still, there's a possibility of items having been laid to rest with them that may aid us against the aboleth, and, of course, Nai is anxious to destroy their evil, so off we went. *

We found the island by following the slow dimming of our lights. Even Silvermane's darkvision, the powers of the underwater helm, and my own low-light vision will not let us see any farther than five feet away. If one of us walks into the darkness holding a light source, he is invisible after only fifteen feet or so. I dislike this place intensely.

With Zerai and Amahd in the lobster-machine and Heric riding atop it, we began to move onto the island. The others tell me there is a terrible chill, but I seem strangely immune to it. My affinity for ice magicks seem to be protecting me, in some strange way. ** We made our way slowly uphill, until we came across a strange statue. Nai's ability to detect radiations of evil is useless here, for there is a pervasive evil all around us, now. We made our way further up the hill, past other statues, until we found some sort of large building.

It appears to be a cylinder, some twenty feet high, and, after some exploring, we found a gatehouse-like area with double doors. We had to leave our lobster-machine outside, as it is too narrow for it. We entered on foot, tentative and fearful. A trap involving portculli and barbs made us more cautious, and Silvermane now checks the floors and walls for traps, making our going even slower.

Annoyingly, we have not been stymied by a monster or trap, but simply a magical curtain. It is incredibly heavy and dense, resisting most forms of energy and magic. When touched with item or hand, it sends out corruscating blue energy which saps one's strength. After some experimentation, I realized that pursuing this, as tired as we were, and with our warriors losing their strength, is simply an invitation to disaster. We retreated from the building to think and rest, returning to our boat. ***

We are sleeping, now, as best we can, and watching. It is hard not to be daunted by the darkness and the sense of evil, but I am confident that we can best this curtain and move on with our explorations. Wish us luck.

Your loving Uncle,

Daeron

* Dern paladins. I would really rather move on with the adventure, but...

** After some thought, and because we hadn't yet played with me as 15th level, yet, I decided NOT to take Blind-fighting as my 15th level feat. Instead, I took Resistance to Energy: Cold, from Masters of the Wild. Love it.

*** For some reason, we all felt tired tonight, plsu we were missing Father Baer and Zerai's players, so two of our spellcasters were not there to suggest things we could try. We decided to retreat and wait til we were all together to take on the derned necromantic curtain.

Peace for now.

- Andy
 


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