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Daggerheart 1.3 playtest dropping Tuesday.
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<blockquote data-quote="overgeeked" data-source="post: 9322225" data-attributes="member: 86653"><p>Here's the text of the Daggerheart mechanic.</p><p></p><p>"Death</p><p>Facing death is an important part of being an adventurer, and having a character die can be an exciting end to a story and an opportunity for the player to transition into something new. In Daggerheart, when you mark your last hit point, you must make a death move.</p><p></p><p>Death Move</p><p>Choose one of the options below.</p><p></p><p>Blaze of Glory. You embrace death and go out in a blaze of glory. Take one action (at GM discretion), which becomes an automatic critical success, then cross through the veil of death."</p><p></p><p>For reference, [ISPOILER]FCG was down to one hit point, attacked himself...marking his last hit point...and blew up the baddie with 20d8 damage. There was no to hit or save. People on Reddit were tracking the numbers of the fight. With the resistances the baddie had, even the massive damage FCG did wouldn't have done enough (the baddie had just healed nearly the same amount), unless FCG's attack was a crit and dealt double damage. So other than it being a game of D&D instead of Daggerheart, the mechanics line up exactly.[/ISPOILER]</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9322225, member: 86653"] Here's the text of the Daggerheart mechanic. "Death Facing death is an important part of being an adventurer, and having a character die can be an exciting end to a story and an opportunity for the player to transition into something new. In Daggerheart, when you mark your last hit point, you must make a death move. Death Move Choose one of the options below. Blaze of Glory. You embrace death and go out in a blaze of glory. Take one action (at GM discretion), which becomes an automatic critical success, then cross through the veil of death." For reference, [ISPOILER]FCG was down to one hit point, attacked himself...marking his last hit point...and blew up the baddie with 20d8 damage. There was no to hit or save. People on Reddit were tracking the numbers of the fight. With the resistances the baddie had, even the massive damage FCG did wouldn't have done enough (the baddie had just healed nearly the same amount), unless FCG's attack was a crit and dealt double damage. So other than it being a game of D&D instead of Daggerheart, the mechanics line up exactly.[/ISPOILER] [/QUOTE]
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Daggerheart 1.3 playtest dropping Tuesday.
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