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Daggerheart Release Date Revealed
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<blockquote data-quote="Ruin Explorer" data-source="post: 9585545" data-attributes="member: 18"><p>This has to be possibly the silliest use of "besides" I've ever seen.</p><p></p><p>Unless we have reason to believe that the beta has been completely abandoned or something, then Daggerheart is, frankly, significantly better and more interestingly designed than half the games you list or more.</p><p></p><p>And I say that as no fan of Darrington/Critical Role. Indeed a slight anti-fan to CR.</p><p></p><p>So anyway we have a pretty great handle on it. Whether you like it or not, if you've played the beta, you likely have a good idea.</p><p></p><p>As for "Will it be supported in 10 years?", what does support look like? What value do you derive from what elements of it?</p><p></p><p>I've played TTRPGs for like 35 years now. Many RPGs still worth running never got supported meaningfully, some even just had one book, or were only supported for 1-2 years if that. Some RPGs published today don't really need support, either, they work well enough from the corebook that they don't actually need anything else. Some even get a bit worse with additions. Support in many cases is more about supporting the writers/publisher than requiring the actual products - I mean, you mention Spire/Heart, and if neither had got any first-party support products, both would be completely fine and still absolutely worth playing. Same for 20th Anniversary oWoD stuff.</p><p></p><p><strong>HOWEVER</strong> there is one major issue with Daggerheart re: support which I do think is worth worrying about - it's the same as with Legend in the Mist, and that is that the game uses cards to play, and uses play-mats instead of conventional character sheets. You can work around that, but that's the intended mode of play, and it's not something that's necessarily easy to substitute for with POD or printing at home or the like. Games which use "weird dice" also have this problem. But that's a more general concern that applies to a huge swathe of modern RPGs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9585545, member: 18"] This has to be possibly the silliest use of "besides" I've ever seen. Unless we have reason to believe that the beta has been completely abandoned or something, then Daggerheart is, frankly, significantly better and more interestingly designed than half the games you list or more. And I say that as no fan of Darrington/Critical Role. Indeed a slight anti-fan to CR. So anyway we have a pretty great handle on it. Whether you like it or not, if you've played the beta, you likely have a good idea. As for "Will it be supported in 10 years?", what does support look like? What value do you derive from what elements of it? I've played TTRPGs for like 35 years now. Many RPGs still worth running never got supported meaningfully, some even just had one book, or were only supported for 1-2 years if that. Some RPGs published today don't really need support, either, they work well enough from the corebook that they don't actually need anything else. Some even get a bit worse with additions. Support in many cases is more about supporting the writers/publisher than requiring the actual products - I mean, you mention Spire/Heart, and if neither had got any first-party support products, both would be completely fine and still absolutely worth playing. Same for 20th Anniversary oWoD stuff. [B]HOWEVER[/B] there is one major issue with Daggerheart re: support which I do think is worth worrying about - it's the same as with Legend in the Mist, and that is that the game uses cards to play, and uses play-mats instead of conventional character sheets. You can work around that, but that's the intended mode of play, and it's not something that's necessarily easy to substitute for with POD or printing at home or the like. Games which use "weird dice" also have this problem. But that's a more general concern that applies to a huge swathe of modern RPGs. [/QUOTE]
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