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Daggerheart Release Date Revealed
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<blockquote data-quote="Cergorach" data-source="post: 9586389" data-attributes="member: 725"><p>I know reading can be hard... But oh well...</p><p></p><p>I think the rules are 'interesting', but I don't see me playing it or my group wanting to play it. What people do with Barbies and shoes, before ending up in the ER is 'interesting', but also not for me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I want to compare it to D&D 4e, it was mechanically very good, but it lacked something else because they tried to throw everything in, but the kitchen sink, while trying to follow the WoW hype. I wanted to play it, our group wanted to play it, because it was D&D and the rules looked 'interesting'. But we never did because it lacked 'something'. So you can create a mechnically strong game with a great name attached to it and still lose your first position in the market. People played 4e of course, but people also recently mentioned that in 2019 there were still sealed unsold copies of 4e stuff lying around in game stores...</p><p></p><p>Interesting mechanics tickels a part of my brain, but that's not enough to dive into it. It's a combination of multiple things, which includes mechanics, fluff, art, presentation, etc. And DH is, from what I've seen of it, and listened too, not what I find interesting. There are many such systems. The difference being that DH is made by DP, which is owned and promoted by CR. Which means that everyone is shoving it in my face, YouTubers, news posts, etc. And then you expect to 'just move along' and shut up when I don't like it? I'm Dutch, complaining is in our nature! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And I don't want others to get dragged along in with the marketing/fan hype. Be objective about the product, and you can't really do that until there's a production model. The beta might get you <em>very</em> excited, if so, that's great! Others didn't get excited from the beta or the hype and why aren't they allowed to share their view?</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9586389, member: 725"] I know reading can be hard... But oh well... I think the rules are 'interesting', but I don't see me playing it or my group wanting to play it. What people do with Barbies and shoes, before ending up in the ER is 'interesting', but also not for me... ;) I want to compare it to D&D 4e, it was mechanically very good, but it lacked something else because they tried to throw everything in, but the kitchen sink, while trying to follow the WoW hype. I wanted to play it, our group wanted to play it, because it was D&D and the rules looked 'interesting'. But we never did because it lacked 'something'. So you can create a mechnically strong game with a great name attached to it and still lose your first position in the market. People played 4e of course, but people also recently mentioned that in 2019 there were still sealed unsold copies of 4e stuff lying around in game stores... Interesting mechanics tickels a part of my brain, but that's not enough to dive into it. It's a combination of multiple things, which includes mechanics, fluff, art, presentation, etc. And DH is, from what I've seen of it, and listened too, not what I find interesting. There are many such systems. The difference being that DH is made by DP, which is owned and promoted by CR. Which means that everyone is shoving it in my face, YouTubers, news posts, etc. And then you expect to 'just move along' and shut up when I don't like it? I'm Dutch, complaining is in our nature! ;) And I don't want others to get dragged along in with the marketing/fan hype. Be objective about the product, and you can't really do that until there's a production model. The beta might get you [I]very[/I] excited, if so, that's great! Others didn't get excited from the beta or the hype and why aren't they allowed to share their view? [/QUOTE]
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