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Daggerheart Release Date Revealed
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<blockquote data-quote="Faolyn" data-source="post: 9586922" data-attributes="member: 6915329"><p>Hmm. Thanks for the answer. Out of curiosity, do you have issues with PbtA-style games, or games where only the players roll, or things like that? Because then a lot of these might "just" be a gamestyle preference. (Which is absolutely fine; nobody likes <em>every </em>type of game, after all.)</p><p></p><p>The action tokens <em>sounds </em>like it's supposed to be optional. At least that was my read on it. When my group plays PbtA games the GM typically decides on turn order ahead of time (meaning, outside of game), just so not everyone tries to go at once. If/when we play Daggerheart, we may end up doing the same thing. I can't imagine my group will use the action tokens, if only because we play via discord and don't use a VTT or something like that that would make it easy for tokens to be used. It'd be easier for me, at least, to simply remember to make moves in response to player moves.</p><p></p><p>I kinda agree on the armor and weapon slots--that felt very video game-like and at odds with the more narrative flow of the system. I haven't played it yet so I don't know how I'd feel about it actually in-game.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9586922, member: 6915329"] Hmm. Thanks for the answer. Out of curiosity, do you have issues with PbtA-style games, or games where only the players roll, or things like that? Because then a lot of these might "just" be a gamestyle preference. (Which is absolutely fine; nobody likes [I]every [/I]type of game, after all.) The action tokens [I]sounds [/I]like it's supposed to be optional. At least that was my read on it. When my group plays PbtA games the GM typically decides on turn order ahead of time (meaning, outside of game), just so not everyone tries to go at once. If/when we play Daggerheart, we may end up doing the same thing. I can't imagine my group will use the action tokens, if only because we play via discord and don't use a VTT or something like that that would make it easy for tokens to be used. It'd be easier for me, at least, to simply remember to make moves in response to player moves. I kinda agree on the armor and weapon slots--that felt very video game-like and at odds with the more narrative flow of the system. I haven't played it yet so I don't know how I'd feel about it actually in-game. [/QUOTE]
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