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Daggerheart Release Date Revealed
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<blockquote data-quote="Faolyn" data-source="post: 9587363" data-attributes="member: 6915329"><p>I can't tell you about how it's been developed, since I haven't been paying attention to the community or its discord or anything. Sorry.</p><p></p><p>As I understand it, the GM can make moves at any time in response to things the PCs do. But there are certain actions the GM can take <em>only </em>if they spend a fear token: introducing additional adversaries (like mooks or minions) to the encounter, using the fear feature of an adversary or the environment, or interrupting a PC's action as if they had rolled with fear. Or making more action tokens (and you can spend two action tokens to make 1 fear). The action tracker is only used combats and high-tension scenes that are expected to take more than a couple of rolls. If the combat is expected to be over in two seconds, like a full PC party and one or two minor bad guys, there's no need to pull it out.</p><p></p><p>However, and this is the main thing, there is no action economy. There are no set number of actions a PC can take on their turn--and for that matter, there aren't any turns. It's like PbtA in that way. People go when it makes sense and do what makes sense for them, their location, the conflict at hand, and so on. Basically, the rule is "don't be a spotlight hog."</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9587363, member: 6915329"] I can't tell you about how it's been developed, since I haven't been paying attention to the community or its discord or anything. Sorry. As I understand it, the GM can make moves at any time in response to things the PCs do. But there are certain actions the GM can take [I]only [/I]if they spend a fear token: introducing additional adversaries (like mooks or minions) to the encounter, using the fear feature of an adversary or the environment, or interrupting a PC's action as if they had rolled with fear. Or making more action tokens (and you can spend two action tokens to make 1 fear). The action tracker is only used combats and high-tension scenes that are expected to take more than a couple of rolls. If the combat is expected to be over in two seconds, like a full PC party and one or two minor bad guys, there's no need to pull it out. However, and this is the main thing, there is no action economy. There are no set number of actions a PC can take on their turn--and for that matter, there aren't any turns. It's like PbtA in that way. People go when it makes sense and do what makes sense for them, their location, the conflict at hand, and so on. Basically, the rule is "don't be a spotlight hog." [/QUOTE]
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