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Daggerheart Releases Two New Classes for Playtest

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Daggerheart officially launched today and Darrington Press is celebrating with the release of two new classes for playtesting. Today, Darrington Press launched "The Void," a new playtesting website for Daggerheart. The playtest site launched with tests for two new classes - the Fighter and the Warlock, as well as a new "Dread" Domain that was announced during an impromptu livestream. A glitch on the website means the playtests aren't currently available, but Darrington Press is actively working on a fix.

The Warlock looks to be similar to D&D's interpretation of the class, with a warlock making a pact with a powerful being in exchange for magical power. The fighter is an unarmed class that looks to be styled after the Monk. Two subclasses are available for each class. Given the lack of playtesting material available at the moment, it's hard to get a further feel for either subclasses, but interested parties can keep an eye out on the Daggerheart webpage to eventually dig into both subclasses.
 

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Christian Hoffer

Christian Hoffer


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I would say that "fighter" has a very strong imprint in my mental RPG lexicon that I probably wouldn't associate it with what they are associating it with. Maybe it's a me problem, but I assume it's a common one. Hardly the end of the world, of course.
 





I loved that they called it fighter if only for the comments it will generate around tables. :)

That said, the playtest mostly looks good but I've seen folks saying they think the Juggernaut is not interesting enough compared to the Martial Artist.
 

So if their fighter is more like a monk in D&D, what is the melee class called that is what D&D considers a fighter?
Considering the world fighter is very associated with martial artists IRL and the word warrior which is what they are called in Daggerheart is more commonly one associated with people that actually goes to battle I think the names make a lot of sense if one ignores the DND baggage.
 

So...yes, I guess I missed or ignored the hate this time. :LOL:
I've been following the development of the game since it started (which includes playing a six-session mini-campaign), and I have seen a lot of hate or disdain sent its way. I don't really understand it, other than people who strongly dislike Critical Role. Add in those people who don't like narrative games and you have a lot of dislike.

I think there's a group of people who don't like the game because it's simply not for them. My own gaming group had people who just hated it with the intensity of 10000 suns, and they are reasonable people. I think they actually like Critical Role more than I do. I think it's entirely reasonable to say "this game isn't for me."

But the intense hatred, I wish I knew what was behind it, and I just don't get it. I genuinely don't understand it because a lot of the reasons I see for hatred in games isn't where those folks are coming from.

Edited to add: in my group, the people who hated it simply don't want to play it, they didn't go online to be upset about the rules and how it plays. You won't find them online bashing the game.

I'm enjoying reading it, and I have a second gaming group that I will try to get to play a short campaign to see what they think. There's a lot of stuff I really like to it.
 
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But the intense hatred, I wish I knew what was behind it, and I just don't get
Resentment over the success of Critical Role, and fear that it could displace D&D. Entitled people who hate the existence of anything that isn’t for them. And the people who will jump an any bandwagon they happen to see passing.
 
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