The
Invisible Blade (C.War) has stupid prerequisites, but in this character's case that's irrelevant, because he's going to enjoy throwing daggers.
Halfling Rogue / Fighter, 25 point buy, Core + C.War
Str 12 (14 -2 racial), Dex 15 (13 +2 racial), Con 14, Int 8, Wis 10, Cha 14
1/ Rogue 1 -- TWF, SA +1d6
2/ Fighter 1 -- Weapon Finesse
3/ Fighter 2 -- Point Blank Shot, Weapon Focus (Dagger)
4/ Rogue 2 -- [Evasion], Dex +1
5/ Rogue 3 -- Far Shot, SA +2d6
6/ Invisible Blade 1 -- Quickdraw, Dagger SA +3d6
7/ IB 2 -- Bleeding Wound
8/ IB 3 -- Dex +1, Dagger SA +4d6, Uncanny Feint (move action)
9/ IB 4 -- Improved TWF, Feint Mastery
10/ IB 5 -- Dagger SA +5d6, Uncanny Feint (free action)
- - -
Clearly optimized for Sneak Attacking, but he doesn't rely on a flanker -- at 10th level, he can Feint 4 times as part of his full attack, and his BAB is +9. He's like a regular Rogue -- strong only against things that are vulnerable to Sneak Attack -- but he's quite strong against them.
For his next two levels, let's delve into at PHB-II.
11/ Fighter 3
12/ Fighter 4 -- +1 Dex, Weapon Specialization (Dagger), Melee Weapon Mastery (slashing)
- - -
Wow, that's cool. Two levels gave us +5 to attack and +4 to damage.
At 12th level, we can afford a Ring of Blinking, too -- it's not quite overkill because there will be foes he can't Feint, but it's not as necessary as it would be for a regular Rogue.
Note that we do NOT have Rapid Shot, so we're one attack behind a Monk, but that's because we've focused on being better at melee.
Next build will feature ToB:Bo9S.
Cheers, -- N