Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Daggers, Knives, and Darts...... Are there no Knives in 5E....?!?!?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenstone.Walker" data-source="post: 6767267" data-attributes="member: 6788312"><p>The people who designed D&D 5E were not designing a combat simulator. The combat system they designed has some complexity, but not much. It allows for some tactical choices without being overwhelming. </p><p></p><p>As far as detail, D&D breaks weapons down into three general groups: size, damage, skill.</p><p></p><p>Size: Light, one-handed, versatile, two-handed, heavy.</p><p>Damage: bludgeoning, piercing, slashing.</p><p>Skill: Simple, martial.</p><p></p><p>To use the OP's example, a dagger is a light piercing simple weapon. Whether you call it a dagger or a knife or a stiletto isn't really relevant. What is relevant is that it is the smallest (1d4 damage) stabbing weapon. If you want a more stabby damage then you go for a martial weapon (short sword, 1d6 damage) or a bigger weapon (javelin, 1d6 damage).</p><p></p><p>However, not every combination is covered. There are no one-handed slashing weapons, for example. There are also no two-handed slashing weapons either.</p><p></p><p>Some categories are overcovered. For example, there are two versatile martial slashing weapons (longsword and battleaxe). There are three one-handed martial piercing weapons (morningstar, rapier, pick). There are minor differences in weight and price but otherwise, no reason to choose a pick over a morningstar, or an axe over a sword. Then again, rapier is a finese weapon, so for a DEX-based combatant, there's no reason to ever pick the others.</p><p></p><p>I have been playing for a while with a simplified weapon table, where you pick a size, damage and type, and then just call it what you want. So, instead of choosing "spear", you choose "medium, piercing, martial", and call it a "spear" or "short pike" or "assegai" or "spike staff" or whatever you want.</p><p></p><p>D&D doesn't really need any more complexity. All you need is "how many hands does it take to use it?", "what amount and type of damage does it do?", and "do I need martial proficiency?".</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 6767267, member: 6788312"] The people who designed D&D 5E were not designing a combat simulator. The combat system they designed has some complexity, but not much. It allows for some tactical choices without being overwhelming. As far as detail, D&D breaks weapons down into three general groups: size, damage, skill. Size: Light, one-handed, versatile, two-handed, heavy. Damage: bludgeoning, piercing, slashing. Skill: Simple, martial. To use the OP's example, a dagger is a light piercing simple weapon. Whether you call it a dagger or a knife or a stiletto isn't really relevant. What is relevant is that it is the smallest (1d4 damage) stabbing weapon. If you want a more stabby damage then you go for a martial weapon (short sword, 1d6 damage) or a bigger weapon (javelin, 1d6 damage). However, not every combination is covered. There are no one-handed slashing weapons, for example. There are also no two-handed slashing weapons either. Some categories are overcovered. For example, there are two versatile martial slashing weapons (longsword and battleaxe). There are three one-handed martial piercing weapons (morningstar, rapier, pick). There are minor differences in weight and price but otherwise, no reason to choose a pick over a morningstar, or an axe over a sword. Then again, rapier is a finese weapon, so for a DEX-based combatant, there's no reason to ever pick the others. I have been playing for a while with a simplified weapon table, where you pick a size, damage and type, and then just call it what you want. So, instead of choosing "spear", you choose "medium, piercing, martial", and call it a "spear" or "short pike" or "assegai" or "spike staff" or whatever you want. D&D doesn't really need any more complexity. All you need is "how many hands does it take to use it?", "what amount and type of damage does it do?", and "do I need martial proficiency?". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Daggers, Knives, and Darts...... Are there no Knives in 5E....?!?!?!
Top