Daily Power new rule ?


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The other change that goes with it, though, is that now magic items have rarities. Common items never have daily powers. Uncommon and rare items do, but you can't buy them or craft them. You only get access to uncommon or rare items if the DM decides to include them as treasure, or if maybe you go on a mini-adventure to find a special merchant who has one specific item you're looking for, or go on an adventure to acquire special magic item components so you can craft one.

I believe the new DM's Kit gives a guideline that PCs should only have 2 or 3 uncommon or rare items.

So you can use all the daily magic item powers you want . . . but usually you'll only have 2 or 3. And you can't just go out and buy tons of extra ones.
 

The other change that goes with it, though, is that now magic items have rarities. Common items never have daily powers. Uncommon and rare items do, but you can't buy them or craft them. You only get access to uncommon or rare items if the DM decides to include them as treasure, or if maybe you go on a mini-adventure to find a special merchant who has one specific item you're looking for, or go on an adventure to acquire special magic item components so you can craft one.

I believe the new DM's Kit gives a guideline that PCs should only have 2 or 3 uncommon or rare items.

So you can use all the daily magic item powers you want . . . but usually you'll only have 2 or 3. And you can't just go out and buy tons of extra ones.

Puts more control of the DM, important to make sure he is on to it.
Not good for inexperienced 4e ones.

We are part way through a campaign.

You can only have 2/3 rare items, thats not much.
 

It's not that you're only allowed a couple of rare items, it is that only about 1 in 8 items that you find will be rare. So split between the party...

That all assumes that the dm is following the Essentials random treasure guidelines, of course- otherwise all bets are off.
 

As dumb as this might sound, I think they did it to bridge the "gap" between DM and player. To get players to think more about the DM and vice versa. I could be way off. I don't see an actually game play reason behind it (simplifying one aspect to make another involve more effort doesn't even seem like impressive slight of hand) or any real reason why it needs to be enforced. At least just as much as any other element of the game needs to be enforced.

Also, I think they're having some success with getting people to play Encounters and other "by the book" play experiences out there. I know first hand that it's wreaked havoc in the LFR system.
 

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