Daily Power new rule ?

Okay that seems quite an understatement and game changing.

You can use as many daily magic item powers as you want ?
Just restricted by how many magic items you have.

Yes and no. This goes hand-in-hand with the new item rarity rules. Items with daily powers are usually uncommon or rare, which PCs can make and aren't as often found. This means that you have less items with daily powers in the first place.

Using the "no daily magic item limit" without the item rarity is very powerful (and unbalancing for artificers). Using both together works (though is unbalancing for artificers the other way).
 

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I'm pretty sure the reason for the change(s) went something like this:

Player: "I really like my new boots that let me burst through a wall like the kool-aid man. But why would I ever use them when I can instead use my sword's daily power that gives me +2 to hit for an encounter?"

Designers: "This seems to be a problem. We have lots of items with flavorful abilities, but PCs are forced between using them and ones that simply provide some potent generic power-ups. Why don't we remove the daily magic item limit, so they can use them both?"

Of course, from there they had the new problem that player's could stock-pile low-level magic items with useful daily powers, and then use those all day long. So, thus, they also added magic item rarity to solve that problem.

Overall, I think the changes are good ones - but would have been much better if implemented at the start of the edition, rather than trying to make them fit halfway through.
 

I would rather they had just implemented a rule where you can't use the same type of item more than once. One weapon, one armor, etc. Open things up for the slotless to be no more than once for each item type. Or just two or three slotless items.
 

I too think that the change was in response to a lot of feedback from both players and DM's.

On the player side, items with properties or encounter/at-will powers were generally more sought after than items with daily powers even if the daily power was arguably powerful. The utility of the non-daily powered items made them more useful overall.

On the DM side, a lot of DMs really disliked the idea of "wish-lists" which the PHB/DMG definitely encouraged. The default assumption was that players would give DMs wish lists and then the DM would populate his treasure parcels with items off of those lists. DM's didn't like this as it seemed to take away some of the realism "How come monsters always seem to carry precisely what we want?" The wish-list was even further reinforced by the fact that magic items sold for only 1/5 of their market value though the parcel system assumed that PCs would use what they found. In other words per RAW a PC couldn't easily trade a level 4 sword for a level 4 hammer.

The new system I think helps address both those issues. Daily powers are now really nice and to an extent sought after, but item distribution is still within the DM's hands. Of course, for currently active campaigns it could have wreaked havoc. In my games for instance, I simply stuck with the old system rather than trying to figure out how many "rare" items the players had. Of course, you don't have this option in LFR or Encounters, etc.
 

Well we tried going by book, it sucked, so we made a house rule: after three consecutive battles, without resting your daily powers are restored.
it makes it nice and balanced, and we as seasoned 3.5 players thought it was a fair ruling.
 

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