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DALL·E 3 does amazing D&D art
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9210329" data-attributes="member: 42856"><p>Actually, that the result of having, like D3, a multipurpose model. It won't understand clothing as you said, to the point that it's really unable to distinguish between clothing and people and how they interact. A generic model will understand that sari are to be drawn over a person, in the rough shape of a person, but it won't be able to understand that clothing drape a person. A sari-wearer might as well be a strange human with bizarre arms and legs as far as the model know. If you want to have more realistic saris, you'd need to use a more focused model, trained with many more images of sari so it will generate more "sari-like" saris. Which is not the purpose of D3 to be able to draw a lot of thing. There are other implementation that would allow it, to the point of having model that might have the drawback of being unable to draw any other clothes than sari... that wouldn't be good either.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9210329, member: 42856"] Actually, that the result of having, like D3, a multipurpose model. It won't understand clothing as you said, to the point that it's really unable to distinguish between clothing and people and how they interact. A generic model will understand that sari are to be drawn over a person, in the rough shape of a person, but it won't be able to understand that clothing drape a person. A sari-wearer might as well be a strange human with bizarre arms and legs as far as the model know. If you want to have more realistic saris, you'd need to use a more focused model, trained with many more images of sari so it will generate more "sari-like" saris. Which is not the purpose of D3 to be able to draw a lot of thing. There are other implementation that would allow it, to the point of having model that might have the drawback of being unable to draw any other clothes than sari... that wouldn't be good either. [/QUOTE]
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