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DALL·E 3 does amazing D&D art
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<blockquote data-quote="ezo" data-source="post: 9236367" data-attributes="member: 7037866"><p>The larger issue the AI doesn't have infinite images/ material to work from. It uses what is out there. Unfortunately, a lot of that is from copyrighted material that companies / people post online (often without indicating it is copyrighted material).</p><p></p><p>I've never, not once, generated <em>anything</em> that is even remotely like what is online and copyrighted. Largely this is because I use very long, specific prompts, which avoid AI just manipulating something that is copyrighted.</p><p></p><p>While the article was certainly a good one, many of the prompts are SO generic that the AI uses what it has the most samples of, which is typically copyrighted material.</p><p></p><p>So, it doesn't surprise me the onus will fall on the user. The company can certainly do what it can, but it offers a service and what anyone chooses to do with that service in really on them, particularly on anything they then use commercially.</p></blockquote><p></p>
[QUOTE="ezo, post: 9236367, member: 7037866"] The larger issue the AI doesn't have infinite images/ material to work from. It uses what is out there. Unfortunately, a lot of that is from copyrighted material that companies / people post online (often without indicating it is copyrighted material). I've never, not once, generated [I]anything[/I] that is even remotely like what is online and copyrighted. Largely this is because I use very long, specific prompts, which avoid AI just manipulating something that is copyrighted. While the article was certainly a good one, many of the prompts are SO generic that the AI uses what it has the most samples of, which is typically copyrighted material. So, it doesn't surprise me the onus will fall on the user. The company can certainly do what it can, but it offers a service and what anyone chooses to do with that service in really on them, particularly on anything they then use commercially. [/QUOTE]
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