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<blockquote data-quote="Jfdlsjfd" data-source="post: 9671936" data-attributes="member: 42856"><p>D&D spell illustration challenge, day 12: Clone</p><p></p><p>[ATTACH=full]406935[/ATTACH]</p><p><em>Since clones can be created younger, they are a decent, if underused, path to eternal life. Lichdom is all cool and gothic, though.</em></p><p></p><p>Prompt: In a shadowy chamber lit by flickering candles, a large glass sarcophagus stands upright, filled with a thick, amber fluid. Suspended inside is a pale, hairless body, eyes closed, arms folded as if sleeping. Runes glow faintly on the metal frame, and arcane tubing snakes from the base into the stone floor. Standing beside it is a mage: a red-haired wizard with a flamboyant moustache and long hairs, dressed like a magical musketeer: plumed hat, embroidered doublet, and a confident stance. He watches his clone with calm pride, one hand resting on a staff ending with a glowing blue gem, the other holding a leather-bound grimoire.</p><p></p><p>Commentary: True Resurrection one spell level earlier for 4% of the monetary cost, at the cost of a 120 days setup. Getting the cubic inch of the original body might be painful, but it can double as a weight-reducing surgery. Take that, clerics. There is no reason high level adventuring party wouldn't have a clone bank in one of their extraplanar emergency hideouts. That must be the reason why GMs don't run high-level adventures.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9671936, member: 42856"] D&D spell illustration challenge, day 12: Clone [ATTACH type="full" alt="1748507921978.png"]406935[/ATTACH] [I]Since clones can be created younger, they are a decent, if underused, path to eternal life. Lichdom is all cool and gothic, though.[/I] Prompt: In a shadowy chamber lit by flickering candles, a large glass sarcophagus stands upright, filled with a thick, amber fluid. Suspended inside is a pale, hairless body, eyes closed, arms folded as if sleeping. Runes glow faintly on the metal frame, and arcane tubing snakes from the base into the stone floor. Standing beside it is a mage: a red-haired wizard with a flamboyant moustache and long hairs, dressed like a magical musketeer: plumed hat, embroidered doublet, and a confident stance. He watches his clone with calm pride, one hand resting on a staff ending with a glowing blue gem, the other holding a leather-bound grimoire. Commentary: True Resurrection one spell level earlier for 4% of the monetary cost, at the cost of a 120 days setup. Getting the cubic inch of the original body might be painful, but it can double as a weight-reducing surgery. Take that, clerics. There is no reason high level adventuring party wouldn't have a clone bank in one of their extraplanar emergency hideouts. That must be the reason why GMs don't run high-level adventures. [/QUOTE]
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