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DALL·E 3 does amazing D&D art
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9678588" data-attributes="member: 42856"><p>D&D spell illustration challenge, day 22: False Life</p><p>[ATTACH=full]407819[/ATTACH]</p><p><em>Borrowing life energy from the Underworld, the necromancer can empower himself before entering melee... for 1d4+4 HP.</em></p><p></p><p>Commentary: sometimes, a spell with a cool imagery will simply suck. Entering melee as a wizard is a bad idea. It's not that high INT is needed as a wizard, but low INT wizards are quickly weeded out of the heroic gene pool. </p><p></p><p>Prompt: In a blasted, ash-covered battlefield under a storm-lit sky, a pale, bald mage stands alone. He wears a long, flowing black robe etched with arcane runes, and grips a massive, curved scythe with both hands. His glowing eyes burn with necromantic power, and a faint green aura pulses around him. Surrounding the mage is a looming spectral figure — a skeletal wraith with hollow eye sockets, swirling mist trailing from its ribs like smoke. The specter’s bony hands stretch protectively toward the mage. Charging at them from opposite sides are four ogres, massive and brutal, wearing only tattered loincloths. Each holds a giant stone hammer aloft, mid-swing, muscles tense and mouths roaring.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9678588, member: 42856"] D&D spell illustration challenge, day 22: False Life [ATTACH type="full" size="1327x868"]407819[/ATTACH] [I]Borrowing life energy from the Underworld, the necromancer can empower himself before entering melee... for 1d4+4 HP.[/I] Commentary: sometimes, a spell with a cool imagery will simply suck. Entering melee as a wizard is a bad idea. It's not that high INT is needed as a wizard, but low INT wizards are quickly weeded out of the heroic gene pool. Prompt: In a blasted, ash-covered battlefield under a storm-lit sky, a pale, bald mage stands alone. He wears a long, flowing black robe etched with arcane runes, and grips a massive, curved scythe with both hands. His glowing eyes burn with necromantic power, and a faint green aura pulses around him. Surrounding the mage is a looming spectral figure — a skeletal wraith with hollow eye sockets, swirling mist trailing from its ribs like smoke. The specter’s bony hands stretch protectively toward the mage. Charging at them from opposite sides are four ogres, massive and brutal, wearing only tattered loincloths. Each holds a giant stone hammer aloft, mid-swing, muscles tense and mouths roaring. [/QUOTE]
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