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<blockquote data-quote="Jfdlsjfd" data-source="post: 9731789" data-attributes="member: 42856"><p>D&D spell illustration challenge, day 46 (44 days late): Dream</p><p></p><p>[ATTACH=full]414702[/ATTACH]</p><p><em>At level 9, wizards get the ability to kill anyone they know unerringly and without trace on the same plane by hauting their dreams.</em></p><p></p><p>Prompt:</p><p></p><p>In a rustic stone-walled inn room lit only by moonlight filtering through a window, a well-shaved knight in pajamas jolts upright in his straw-filled bed, eyes wide with alarm. His sword and boots leans forgotten against the wall. Standing at the foot of the bed is a translucent, spectral wizard — tall, robed, and faintly glowing red — staring silently at him with unreadable eyes. The wizard’s form shimmers slightly, as if summoned from another plane. Shadows stretch dramatically across the floor, and the knight’s expression is a mix of fear and confusion.</p><p></p><p>Commentary: </p><p></p><p>Seriously. Dream can be used as a plane-wide telepathy spell at night, which is a good step up from a Sending, but do not neglect the second paragraph. You can take a terrifying form (the victim's stepmother, for example) to deliver a 10 words message (which can be composed of 10 naughty words the filter wouldn't let me post here) and incurs, in case of a failed WIS save, 3d6 psychic damage when waking up and <em>the loss of all benefit of the sleep</em>. Nothing prevent stacking the spell the same night, to ensure a reasonable chance of having the victim fail the WIS save. While the 3d6 damages won't go far against the BBEG, he can easily die from exhaustion while you fight him in his sleep from the comfort of your own home.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9731789, member: 42856"] D&D spell illustration challenge, day 46 (44 days late): Dream [ATTACH type="full" size="1992x1992"]414702[/ATTACH] [I]At level 9, wizards get the ability to kill anyone they know unerringly and without trace on the same plane by hauting their dreams.[/I] Prompt: In a rustic stone-walled inn room lit only by moonlight filtering through a window, a well-shaved knight in pajamas jolts upright in his straw-filled bed, eyes wide with alarm. His sword and boots leans forgotten against the wall. Standing at the foot of the bed is a translucent, spectral wizard — tall, robed, and faintly glowing red — staring silently at him with unreadable eyes. The wizard’s form shimmers slightly, as if summoned from another plane. Shadows stretch dramatically across the floor, and the knight’s expression is a mix of fear and confusion. Commentary: Seriously. Dream can be used as a plane-wide telepathy spell at night, which is a good step up from a Sending, but do not neglect the second paragraph. You can take a terrifying form (the victim's stepmother, for example) to deliver a 10 words message (which can be composed of 10 naughty words the filter wouldn't let me post here) and incurs, in case of a failed WIS save, 3d6 psychic damage when waking up and [I]the loss of all benefit of the sleep[/I]. Nothing prevent stacking the spell the same night, to ensure a reasonable chance of having the victim fail the WIS save. While the 3d6 damages won't go far against the BBEG, he can easily die from exhaustion while you fight him in his sleep from the comfort of your own home. [/QUOTE]
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