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<blockquote data-quote="Jfdlsjfd" data-source="post: 9758063" data-attributes="member: 42856"><p>While I'll resume my endeavour to illustrate every wizard spell, I've been playing with newer models recently. The prompt following is becoming great.</p><p></p><p>What I wanted: </p><p></p><p><em>A dense tropical jungle clearing at night, under a bright full moon high in the sky, <strong>perfectly round and slightly off-center in the composition.</strong> The moonlight is silver-white and creates sharp highlights on wet leaves, moss, and stone, casting long, precise shadows. The scene is framed by enormous jungle trees with gnarled, twisted trunks, each covered in thick moss and vines that hang downward like curtains, partially obscuring the view. The tree roots are massive and snake across the ground, lifting stones and cracking the ancient pavement beneath. The ground is uneven, covered with layers of fallen leaves, patches of mud, and puddles of stagnant water reflecting the moon. In the foreground, close to the viewer, there is a broken stone idol lying on its side, half-buried in mud. Its face is cracked, with glowing blue moss sprouting from the fractures. Tiny insects crawl across it, their bodies glistening.</em></p><p><em></em></p><p><em>The midground is dominated by the temple ruins: several crumbling stone columns arranged in a rough circle, some still upright, <strong>others broken and lying in pieces</strong>. Each column is carved with intricate bas-reliefs showing stylized warriors, <strong>serpents</strong>, and forgotten deities, their details worn by centuries of erosion but still faintly visible. The temple entrance stands in the center: a rectangular doorway flanked by two enormous statues of humanoid guardians, both chipped<strong> and headless</strong>, <strong>their torsos covered with vines</strong>. The stone lintel is cracked in the middle, and a large section has collapsed inward, leaving rubble around the threshold. The floor leading to the entrance is made of large, weathered flagstones, many dislodged or tilted at odd angles, with roots pushing up through them.</em></p><p><em></em></p><p><em>Ghostly apparitions drift among the ruins. There are <strong>at least twent</strong>y, each<strong> semi-transparent</strong> and softly glowing, their pale blue light contrasting with the cold silver of the moon. Some are standing still, staring outward with hollow eyes, others float slowly across the ground. Their shapes are humanoid but indistinct — ragged clothing,<strong> long hair moving as if underwater</strong>. A few kneel near the broken columns, as if mourning. Their faint glow illuminates nearby surfaces: moss glows softly, puddles shimmer with light, and the edges of stone carvings catch a blue reflection.</em></p><p><em></em></p><p><em>Scattered around the clearing are dozens of skulls and bones, partially buried under leaves. Some are human-like, <strong>others belong to animals</strong>: elongated jaws, broken tusks, ribs sticking out from the earth. <strong>Broken pottery shards lie nearby, their painted surfaces faded but still showing geometric patterns</strong>. A rusted ceremonial spear leans against a toppled column, its metal head corroded, shaft cracked and covered in lichen.</em></p><p><em></em></p><p><em>Small details fill the scene: fireflies hover over the pools of water, each one a tiny point of warm yellow light, contrasting with the blue glow of the spirits. Frogs sit on mossy rocks, their skin shiny and wet. <strong>A snake coils around one of the roots, its scales reflecting faint moonlight.</strong> Near the far right of the clearing, a collapsed stone staircase <strong>descends into darkness</strong>, its steps slick with moss, hinting at deeper chambers below.</em></p><p><em></em></p><p><em>The background beyond the ruins is a wall of dense jungle: towering trees, ferns, and giant leaves overlapping to create a dark, nearly black silhouette. The sky is clear, revealing dozens of stars scattered around the bright moon. Thin mist clings to the ground near the far edges of the clearing, slightly obscuring some of the bones and stones.</em></p><p><em></em></p><p><em>Textures are meticulously detailed: the stones are rough, pitted, covered in moss and faint cracks. The vines are thick, with visible veins and wet surfaces catching highlights. Leaves have jagged edges and droplets of water. The ghosts’ light is slightly diffused, creating a faint glow on the fog and a subtle halo effect. Shadows are sharp near the foreground and softer in the background, creating depth and a three-dimensional feel. The overall composition is balanced: heavy detail in the foreground with the broken idol, leading the viewer’s eye through the central columns to the glowing spirits and then up to the moon.</em></p><p><em></em></p><p><em>Perspective is slightly low, as if the viewer is crouching or standing at the edge of the clearing, giving the scene a sense of discovery. Depth of field is deep, everything is in sharp focus, from the closest leaves to the distant stars. Colors are dominated by cool tones: silver moonlight, blue ghost light, deep greens of the jungle, gray-brown stones, and occasional warm yellows from the fireflies. The rendering should be hyper-realistic, with cinematic lighting and high resolution, showing every surface texture in extreme detail.</em></p><p></p><p>What I got (I bolded the part of the prompt that were left out):</p><p></p><p></p><p>[ATTACH=full]417460[/ATTACH]</p><p></p><p>We're getting there with local models. The above was generated with Hunyuan 2.1 and refined with Qwen.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9758063, member: 42856"] While I'll resume my endeavour to illustrate every wizard spell, I've been playing with newer models recently. The prompt following is becoming great. What I wanted: [I]A dense tropical jungle clearing at night, under a bright full moon high in the sky, [B]perfectly round and slightly off-center in the composition.[/B] The moonlight is silver-white and creates sharp highlights on wet leaves, moss, and stone, casting long, precise shadows. The scene is framed by enormous jungle trees with gnarled, twisted trunks, each covered in thick moss and vines that hang downward like curtains, partially obscuring the view. The tree roots are massive and snake across the ground, lifting stones and cracking the ancient pavement beneath. The ground is uneven, covered with layers of fallen leaves, patches of mud, and puddles of stagnant water reflecting the moon. In the foreground, close to the viewer, there is a broken stone idol lying on its side, half-buried in mud. Its face is cracked, with glowing blue moss sprouting from the fractures. Tiny insects crawl across it, their bodies glistening. The midground is dominated by the temple ruins: several crumbling stone columns arranged in a rough circle, some still upright, [B]others broken and lying in pieces[/B]. Each column is carved with intricate bas-reliefs showing stylized warriors, [B]serpents[/B], and forgotten deities, their details worn by centuries of erosion but still faintly visible. The temple entrance stands in the center: a rectangular doorway flanked by two enormous statues of humanoid guardians, both chipped[B] and headless[/B], [B]their torsos covered with vines[/B]. The stone lintel is cracked in the middle, and a large section has collapsed inward, leaving rubble around the threshold. The floor leading to the entrance is made of large, weathered flagstones, many dislodged or tilted at odd angles, with roots pushing up through them. Ghostly apparitions drift among the ruins. There are [B]at least twent[/B]y, each[B] semi-transparent[/B] and softly glowing, their pale blue light contrasting with the cold silver of the moon. Some are standing still, staring outward with hollow eyes, others float slowly across the ground. Their shapes are humanoid but indistinct — ragged clothing,[B] long hair moving as if underwater[/B]. A few kneel near the broken columns, as if mourning. Their faint glow illuminates nearby surfaces: moss glows softly, puddles shimmer with light, and the edges of stone carvings catch a blue reflection. Scattered around the clearing are dozens of skulls and bones, partially buried under leaves. Some are human-like, [B]others belong to animals[/B]: elongated jaws, broken tusks, ribs sticking out from the earth. [B]Broken pottery shards lie nearby, their painted surfaces faded but still showing geometric patterns[/B]. A rusted ceremonial spear leans against a toppled column, its metal head corroded, shaft cracked and covered in lichen. Small details fill the scene: fireflies hover over the pools of water, each one a tiny point of warm yellow light, contrasting with the blue glow of the spirits. Frogs sit on mossy rocks, their skin shiny and wet. [B]A snake coils around one of the roots, its scales reflecting faint moonlight.[/B] Near the far right of the clearing, a collapsed stone staircase [B]descends into darkness[/B], its steps slick with moss, hinting at deeper chambers below. The background beyond the ruins is a wall of dense jungle: towering trees, ferns, and giant leaves overlapping to create a dark, nearly black silhouette. The sky is clear, revealing dozens of stars scattered around the bright moon. Thin mist clings to the ground near the far edges of the clearing, slightly obscuring some of the bones and stones. Textures are meticulously detailed: the stones are rough, pitted, covered in moss and faint cracks. The vines are thick, with visible veins and wet surfaces catching highlights. Leaves have jagged edges and droplets of water. The ghosts’ light is slightly diffused, creating a faint glow on the fog and a subtle halo effect. Shadows are sharp near the foreground and softer in the background, creating depth and a three-dimensional feel. The overall composition is balanced: heavy detail in the foreground with the broken idol, leading the viewer’s eye through the central columns to the glowing spirits and then up to the moon. Perspective is slightly low, as if the viewer is crouching or standing at the edge of the clearing, giving the scene a sense of discovery. Depth of field is deep, everything is in sharp focus, from the closest leaves to the distant stars. Colors are dominated by cool tones: silver moonlight, blue ghost light, deep greens of the jungle, gray-brown stones, and occasional warm yellows from the fireflies. The rendering should be hyper-realistic, with cinematic lighting and high resolution, showing every surface texture in extreme detail.[/I] What I got (I bolded the part of the prompt that were left out): [ATTACH type="full" size="2048x2048"]417460[/ATTACH] We're getting there with local models. The above was generated with Hunyuan 2.1 and refined with Qwen. [/QUOTE]
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